[WIP]Putting the Flamethrower back =P *update* bottom page 2

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
xXtR1Xm1Xx




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Post by xXtR1Xm1Xx »

Well ill say keep up the good work.
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Elite747




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Post by Elite747 »

Dude, exract the model from Dec's map and put it in a new one. =\ Does that solve the problem here with Dec's?
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Re: [WIP] Putting the Flamethrower back =P

Post by Doom »

If anyone actually took the time to read my first post instead of skipping to the pictures they would know that I didn't want it to look like the halo 2 flamethrower... If I wanted it to look like the halo 2 flamethrower I would have injected its lods and dds in that I got off the forums a longggg while ago. Since it is ripped content from halo 2 beta it would = ban.
Doom wrote:Well you should all know that Halo 2 orignaly had a flamethrower in it. Well, I was asked as a favor to make a flamethrower model for someone. However the model I made wasen't what they had in mind. So I decied to finnish off the model and decied to take it upon myself to make it as a actual ingame weapon. The model I made was not supposed to be like the Halo 2 model, and kinda looks like the halo 1 flamethrower a bit but not really. These pictures below are of the model ingame but the final weapon is at only about 10% done =P. I gotta build its effects up and proj and clip, gotta move the hands to the correct place, finnish the uvw and bitmap which is what I am currently doing.

Bad ingame pics...


*img's*

Comments?

I will update as i go.

-Doom
If I wanted it to look like the halo 2 flamethrower I would have injected its lods and dds in that I got off the forums a longggg while ago. Since it is ripped content from halo 2 beta it would = ban. I didn't want it to be the Halo 1 flamethrower either becuase then its just being the same old same old. People want to look at new things, they don't want a halo 1 flamethrower in halo 2... they would rather have something diffrent, new custom...

Hope you guys get what I am going at here =/

@GameTagAeonFlux, It should be perfectly fine to release, its a custom bitmap and Model, You must have mistaken my flamethrower for the halo 2 one =]. Just wanted to clear that up to avoid a ban upon release.

Thanks all

-Doom
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Post by Mr N »

This flamethrower model looks awesome. Keep up the good work!
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Post by ScottyGEE »

Well I think the halo 2 flamethrower stuff isn't all too exciting...
However I like how you seem intent on finishing this fully meaning that I doubt you will release a shoddy halo 2 flamethrower with custom effects custom sounds, custom HUD etc...Would make a valuable entry in the Tags and resources section

I look forward to seeing further progress
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Post by Doom »

Well I am getting pretty close to finnishing the uvw map. The back is done and same with the handles. I just need to uvw some of the front and do the nozzle of the gun.

Progress pic...

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Also I had to rerestart the uvw becasue I forgot to weld quite a few verts and managed to bring down the verts from 1456 to 721 =P.

-Doom
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Post by dec1234 »

Ok Ok myne does work but only used on the sentinal beam or bruteshot try them both.
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Post by turk645 »

the darn effect distance it bugging the hell out of me. I'm going to be tweeking this for a while. At least if i find anything new it will be added to the tut.
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Post by Doom »

Take all the time needed turk, because I still have to finnish the uvw, inject it and get the hands in the right spot on the gun. Then I gotta make the fp model =P.

So take your time.

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Post by Doom »

Another update on the uvw, I finnished the nozzle and I tweaked up around the model once more, I got most of the gub skinned! I just need to fiugre out what I should use/put on the from two sides of the flamethrowers rollcage thing, and also what kinda ttexture I am going for on the hoses/tubes in there =\.

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-Doom
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Post by T Beezie »

0_0 WoW! This thing is really turning out nice, I can't wait to see the finished product in-game. :D
And w/ Turk working on the effects, this Flamethrower will be 1337!
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Post by GametagAeonFlux »

It looks kinda stubby. But good for a custom I guess.
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Post by Doom »

Well I finnished uvwing it! No pictures for now because I am in a rush, but first thing when I get back is inject it ingame! Yay!

Happy Days!

:wink:

-Doom
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Post by turk645 »

i could also always help with the third person hand placement if needed.
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Post by xheadshotmastax »

ScottyGEE wrote:Well I think the halo 2 flamethrower stuff isn't all too exciting...
However I like how you seem intent on finishing this fully meaning that I doubt you will release a shoddy halo 2 flamethrower with custom effects custom sounds, custom HUD etc...Would make a valuable entry in the Tags and resources section

I look forward to seeing further progress
/me agrees
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Post by Doom »

Yay! I got the model ingame and uvwed after a bit of trouble with it being sized correctly. There are still a few bugs that I need to work out but its looking pretty good =]. It has a white kind of reflection at some angles for somereason but viewing it from the front seems fine. There is also what appears to be teh brute bump map on it or something even though I nulled it out it likes being there =S.

anyway...

pics...

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general view from the front
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bad whitey view from the back, I need to fix this somehow...
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Hand placemeant, I didn't even have to move them =], i just got the model to inject at a really good angle.
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the stupid weird bump thing...

Comments? Suggestions? I need help with the screwed up whiteness and random bump... Dec?

Thanks

-Doom
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Post by -DeToX- »

Null the bump. But it looks nice.
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Post by xGhostlySnowx »

ooo looks nice but it looks like mc's hand is broken again :roll: gj so far
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Post by xXtR1Xm1Xx »

Looks better. :D
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Post by =sw=warlord »

he says
Doom wrote:There is also what appears to be teh brute bump map on it or something even though I nulled it out it likes being there =S.
and you say:
-DeToX- wrote:Null the bump. But it looks nice.
before making a comment like that read what youve just commented on...
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