TrashiestGerm wrote:Make Golden Eye reload animations!
Don't you pay attention to what I say? Maybe you should read the posts before you say anything.
I don't think you were paying attention... His post had nothing to do with what you said he should have read
Me not knowing how to model weapons, same thing with animating them, I don't know how to animate them too. I said this before on my hyrule castle post.
Anyway I got some pictures of the map all textured now.
Yes I know there's snow inside, I will try to fix that later.
As you can see, I don't know how to make the black parts see throughable. I put in the alpha channel. Also when I made the bitmaps file I saved it as "compressed with exlicit alpha," and recompiled the bitmap and it still doesn't work. If anyone knows what might I might be doing wrong please let me know.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
I personally think sound is what really makes bsp conversions fun, like the bob omb, battlefield map was awesome because it had the music in it, so yeah, music for this map would be great.
Jsk1610 wrote:oooo. Lolz snowin inside. I like it a lot though. A new bipd anyone?
No. This will only have custom scenery and a custom BSP. Plus it will have Halo 2 weapons, I don't know if I will put a halo2 biped yet.
I don't know if this map will get releaced ever because I am having alpha channel problems.
Sgt.Peppers wrote:I personally think sound is what really makes bsp conversions fun, like the bob omb, battlefield map was awesome because it had the music in it, so yeah, music for this map would be great.
Yes I am planning to put the music from goldeneye runway into this map.