
Finding open edges fast?
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Finding open edges fast?
Is there a faster way to find single edges than randomly clicking them hoping for the right one in 3ds Max 7? I really don't want to go around hand-searching through 2000 edges just to find a group of 3 

- FleetAdmiralBacon
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Um, you import the WRL file generated by Tool.
Or, if you haven't made and compiled your JMS yet, you can run an STL check and set it to select edges, then convert it back to an editable mesh. The edges will be selected.
Or, if you haven't made and compiled your JMS yet, you can run an STL check and set it to select edges, then convert it back to an editable mesh. The edges will be selected.

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- FleetAdmiralBacon
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In your Halo Custom Edition root directory.
[c:\program files\microsoft games\halo custom edition\[MAP NAME].wrl]
If it's not a map you are making, it'll be debug.wrl.
WRL's are VRML files. They are standard model files and are extremely easy to write and import into a 3d editor, that's why tool makes them for storing errors.
Make sure you deselect the first two (?) options when importing.
They are "turn to 3ds coordinates" and "reset scene"
[c:\program files\microsoft games\halo custom edition\[MAP NAME].wrl]
If it's not a map you are making, it'll be debug.wrl.
WRL's are VRML files. They are standard model files and are extremely easy to write and import into a 3d editor, that's why tool makes them for storing errors.
Make sure you deselect the first two (?) options when importing.
They are "turn to 3ds coordinates" and "reset scene"

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.