The AI Challenge- Completed

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SpecOp44




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Post by SpecOp44 »

No, it's definatley Michimania tool. It has a LOD remover function, wich may have brought the name 'Lod remover'.
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Battery





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Post by Battery »

T Beezie wrote:
Battery wrote:but he cant slash now can he.
If you mean MY Elites don't slash, well, your wrong, they still slash. :D
And like, OMFG, it's Elite-zilla
i thought they couldnt slash with double swords. from what i member they couldnt.
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Agent ME




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Post by Agent ME »

Battery wrote:
T Beezie wrote:
Battery wrote:but he cant slash now can he.
If you mean MY Elites don't slash, well, your wrong, they still slash. :D
And like, OMFG, it's Elite-zilla
i thought they couldnt slash with double swords. from what i member they couldnt.
I think they'll just use the right-hand one - if you play campaign, and an AI is dual-wielding guns, they can still melee without losing a weapon.
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Post by Battery »

oh yea!! i forgot that
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Thrasher Alpha





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Post by Thrasher Alpha »

More AI mods!
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supercoolguy117





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Post by supercoolguy117 »

wow.
these are amazing. i need to catch up to these guys.
lol :oops:
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Munsie




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Post by Munsie »

Since when did the deadline get bumped to Halloween!? =o

THIS IS AWSOME! I CAN FINISH MY MOD IN TIME FOR HALLOWEEN! MUNSIE FTW! :D

~Munsie
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antszy101




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Post by antszy101 »

-tbeezie
i think you may want to turn down the damage on the assault rifle, the grunts die kinda quickly
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EvilShindo





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Post by EvilShindo »

So uhh... T Beezie how's the Halo Wars mod coming along?


I can't wait for this sucka! :D
Zigen




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Post by Zigen »

Turf doesnt work for me >_<
Although it works for my friends...
t_mann05




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Post by t_mann05 »

who wants to put the respawn script in my map for me? or tell me exactly how to do it? you will get credit for it. i want to see how it all works out with the respawner, then i may cut down on the number of squads i spawn because when i spawn alot of squads, there is too many and not every squad spawns each time the map is loaded :x
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Post by Zigen »

/me waits for another AI mod.
Vicarious





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Post by Vicarious »

Zigen wrote:/me waits for another AI mod.
lmao - what a bump. You might as well have said...

"I'll NEVER let this topic die!!! :twisted: "

lol
Jubakuba




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Post by Jubakuba »

/me waits for judging/AI mappack
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Post by Battery »

no vicarious ill never let this topic die!!!! i just didnt think it was worh the bump :lol:.
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Jubakuba




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Post by Jubakuba »

wait...we're supposed to let this die?

wtf.

the maps haven't even been judged yet!
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Agent ME




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Post by Agent ME »

An interesting thing - I'm almost done with getting my Script Assistor program functional, so making scripts such as AI respawn scripts will be easy as buying a pie, bringing it home, cutting it, getting it on a plate, and eating it. (Where before, hand-compiling scripts was like growing the wheat and apples for the pie, waiting 4-6 months, cooking it, etc...)
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Munsie




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Post by Munsie »

Covie AI in Midship!

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Stories FTL.

There are a ton of grunts scattered throughout the level, they mainly pool into the middle though, and a couple of Jackal snipers. Enjoy.

I don't really expect to win, but I might as well participate, right?

NOTES:

- That picture hardly shows all the grunts.
- There is currently no respawn script.
- I don't know of anything that makes it freeze.
- May lag slightly at the beginning of the round.

~Munsie
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Covie AI Midship.serenity
Serenity download. Enjoy.
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Zigen




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Post by Zigen »

Does this one work with ppl without teh mod?
-DeToX-




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Post by -DeToX- »

Because it has grunts, it should not.
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