[WIP] Swamp [update*]

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CptnNsan0




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[WIP] Swamp [update*]

Post by CptnNsan0 »

Swamped
  • Author: __ CptnNsan0
    Base:___...BeaverCreek

    This is my current project im working on. I wanted to get a swampy/overgrown with trees kind of feel.

    I still have a lot to do but im open to ideas. all i have right now is adding the skittery bugs, getting the trees to have collision, and finishing the skin. im thinking about a bipd swap and wastingbody, with your permission i would like to use the one from your beavercreek :wink: . Only if thats cool with you though.

    Map Information:
    [ YES ] __System Linkable
    [ YES ] __Weapon Mods
    [ YES ] __Skin Mods
    [ ___ ] __Physics Mods
    [ YES ] __Lighting Mods
    [ ___ ] __Vehicle Mods

Preview Images:
map released. check halo 2 downloads
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Last edited by CptnNsan0 on Mon Oct 16, 2006 10:59 am, edited 3 times in total.
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Post by GametagAeonFlux »

Looks pretty cool, not really swampy, but cool.
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Post by CptnNsan0 »

im working on the swamp feel :wink:
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Post by PyroBlizzard »

looks kool but the perfect swamp feel would be to get a layer of fog ad put it just above the ground so its like walking through mist.
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Post by CptnNsan0 »

I've tried that over nd over in my last mod (graveyard) and couldnt get it to work. i might try again though.
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Post by ScottyGEE »

The swamp feel is successful...However things like the cubemap for the water and changing the stem of the ground shader is a must (the stem is making the ground look blurred...Foundations ground texture does that too)
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CptnNsan0




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Post by CptnNsan0 »

can you help me with that. i had no idea that what the stem ever did :? i know you need to change the cubemap of the water to give it the swamp look but im not sure how to do that either.
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Post by Enlighten3d-one »

maybe raise the water a little?
looks pretty good
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Post by CptnNsan0 »

considering this took me 30 minutes i got some good comments from you guys. thanks a lot im going to continue this mod and i should have it done sometime next week.
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Post by MrBalll »

PyroBlizzard wrote:get a layer of fog ad put it just above the ground so its like walking through mist.
That would be cool, like the BC from Halo 1 where it was in the bottom of the bases. That would look cool, I think. So far it doesn't look too bad.
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Post by StalkingGrunt911 »

Enlighten3d-one wrote:maybe raise the water a little?
looks pretty good
8/10
That is just a shader so you can't raise it. Good job on the mod looks pretty good right now hopefully it will get better.
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Post by ScottyGEE »

The [stem] is in a [shad]...So find the ground texture [shad] and see what [stem] it has...I'm only saying this because your ground texture looks blurred...It may just infact be the texture but if the [stem] is something along the lines of mentioning blur then you should change it...
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Post by Hadriel »

Yea, raise the water level, and change the water color to greenish. More shrubs and bushes would make it have a more "Swamp" feal. As well as the fog that hovers just above the water.
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Post by PyroBlizzard »

Have the oracle fly around the level like in 343 guilty spark .

Also Hadriel you cant raise the water as it is part of the bsp. It is just a shader used for it.
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Post by smacktalker »

Hadriel wrote:Yea, raise the water level, and change the water color to greenish.
wtf dude you didnt read or what? the water can't be raised like stalkinggrunt mentioned :cry:
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Post by CptnNsan0 »

but you can add water to the BSP
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Post by StalkingGrunt911 »

CptnNsan0 wrote:but you can add water to the BSP
Yes you can as long as you were to put it in Gemini or a bigger map.
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Post by CptnNsan0 »

yea well im not going to do that anymore because it doesn't look that good
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Post by UPS »

it looks like a good place to set some tombstones!!! >_>
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Post by CptnNsan0 »

tombstones didnt work in my last graveyard because i couldnt inject anything else but if i injected them in here i dont think it would fit....maybe another mod.

edit: updated pictures at the top*
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