The AI Challenge- Completed

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Zone 117




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Post by Zone 117 »

T Beezie wrote:
snakejknight wrote:ok, so when would u guys like the contest to end?
I'm almost done.
http://www.youtube.com/watch?v=XHufjJwPQhE
^Check it out^
Absolutely incredible. That look so fun I can hardly stand myself. I have this small feeling that you will win, lets just wait and see what others come up with.
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Post by Devilspuppet »

Here is a Coag mod I have been making for the last week. The only problem I had was that one out every three times I loaded it, some of the AI did not react very well. This may be due to the ton of AI on the map.

http://i94.photobucket.com/albums/l117/ ... agAI-8.jpg
http://i94.photobucket.com/albums/l117/ ... agAI-5.jpg
http://i94.photobucket.com/albums/l117/ ... agAI-3.jpg
http://i94.photobucket.com/albums/l117/ ... agAI-2.jpg

The actual Serenity Download at rapidshare:
http://rapidshare.de/files/36292303/AI_ ... enity.html

Go ahead and flame or whatever. If you want, you can change it, but I think its kinda fun to watch. You aren't laggy but for the first 2 or 3 seconds.
Last edited by Devilspuppet on Wed Oct 11, 2006 1:17 pm, edited 1 time in total.
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Post by Hawaiian Modder »

Looks Lag tastical.
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Post by smacktalker »

ai mods that lag, pretty much suck at first instance..
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Post by t_mann05 »

yea but what can u do except make less spawns and add respawns? and i cant do scripts yet so if someone wants to add the respawn script to my map when im done u will get credit.
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Post by wallyballjacker »

can someone hook me up with Entity 1.3
Last edited by wallyballjacker on Thu Oct 12, 2006 2:27 pm, edited 1 time in total.
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Post by Hawaiian Modder »

There is no entity 3.1, Theres an Entity 1.3.
Check out this site at the d/l section.
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Agent ME




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Post by Agent ME »

Zone 117 wrote:
T Beezie wrote:
snakejknight wrote:ok, so when would u guys like the contest to end?
I'm almost done.
http://www.youtube.com/watch?v=XHufjJwPQhE
^Check it out^
Absolutely incredible. That look so fun I can hardly stand myself. I have this small feeling that you will win, lets just wait and see what others come up with.
How'd you get the elite to dual swords? I always thought you needed to use scripting to make AI dual-wield.
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Post by xXtR1Xm1Xx »

OMG wow im bored, I keep pressing the refresh button on your sig Agent Me. It keeps changing. :shock:
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Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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T Beezie




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Post by T Beezie »

Agent ME wrote:
Zone 117 wrote:
T Beezie wrote:
snakejknight wrote:ok, so when would u guys like the contest to end?
I'm almost done.
http://www.youtube.com/watch?v=XHufjJwPQhE
^Check it out^
Absolutely incredible. That look so fun I can hardly stand myself. I have this small feeling that you will win, lets just wait and see what others come up with.
How'd you get the elite to dual swords? I always thought you needed to use scripting to make AI dual-wield.
Nope, no scipts there, I just made the sword dual wieldable, and gave the Elite a Sword for his Primary and Secondary.
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Agent ME




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Post by Agent ME »

Cool - I never thought it'd make the AI dual-wield both of those weapons - thought he'd just use it later if he dropped his main gun.

@xXtR1Xm1Xx: Glad to see someone noticed my sig - It's a custom PHP script I spent quite a bit of time on. It finds its images by opening this text file (http://agentme.no-ip.org/sig/imagelist.txt), and all the images are under the http://agentme.no-ip.org/pics/ directory. It takes the pictures, scales them with resampling, caches them, and generates that little siggy you see. There's also a transparent gif version I use on some other forums in the same directory as the imagelist.

A page or so ago I mentioned a script on making elites bigger. You can find my progress on that here, and I'll be releasing the mod hopefully momentarily.

Screenshot: (Go to link for more)
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Post by Battery »

but he cant slash now can he.
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Post by Monkey Terd »

AgentME, that is awesome. :)
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xXtR1Xm1Xx




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Post by xXtR1Xm1Xx »

Battery wrote:but he cant slash now can he.
No he intimidates you lol. And those elites gave me an idea. That mod looks awesome. Is there any way to make the AI spawn big and stay like that.
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Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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Agent ME




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Post by Agent ME »

Yeah they stay like that - you just need to use a script to use the object_set_scale command on them. Well, when they die they revert to normal size, and their body falls like 30 feet to the ground :P
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T Beezie




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Post by T Beezie »

Battery wrote:but he cant slash now can he.
If you mean MY Elites don't slash, well, your wrong, they still slash. :D
And like, OMFG, it's Elite-zilla
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snakejknight




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Post by snakejknight »

T Beezie wrote:
snakejknight wrote:ok, so when would u guys like the contest to end?
Keep the deadline :?
I'm almost done.
http://www.youtube.com/watch?v=XHufjJwPQhE
^Check it out^

If you guys spent as much time on your mod, as you do posting useless posts, you might actually get somthing done :wink:
holy effin crap that looks awsome i cannot wait till u release

i like the the idea of ending the contest on haloween but well see
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Post by xbox7887 »

Agent ME wrote:Cool - I never thought it'd make the AI dual-wield both of those weapons - thought he'd just use it later if he dropped his main gun.

@xXtR1Xm1Xx: Glad to see someone noticed my sig - It's a custom PHP script I spent quite a bit of time on. It finds its images by opening this text file (http://agentme.no-ip.org/sig/imagelist.txt), and all the images are under the http://agentme.no-ip.org/pics/ directory. It takes the pictures, scales them with resampling, caches them, and generates that little siggy you see. There's also a transparent gif version I use on some other forums in the same directory as the imagelist.

A page or so ago I mentioned a script on making elites bigger. You can find my progress on that here, and I'll be releasing the mod hopefully momentarily.

Screenshot: (Go to link for more)
Image
You might want to run forges lod remover before release, they're looking kind of blocky :P
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Post by Jubakuba »

haha
my chance to correct xbox

its machinima tool
not lod remover :-)

and will that do anything?
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Post by xzodia »

its lod remover...

LOD = Level Of Detail :roll:
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