Zeus wrote:This sounds like something C# could do. I suggest using that. And, btw, he was meaning to automatically overlap maps, not by hand.
i know..but it could be done by hand just time consumingly
I'd like to see the first 5 lines of this program. bet says you'll never get around to it.
Its not about how hard it is to make the program as much as it is time consuming...I think he wants to make a program that applies multiple patches at once. (If its not what he mean, it would still be a great idea.)
That's impossible since both patches would "x" each other out. It would do that because both have empty, original space where the other mod is. It might crash the game.
Assassin 04 wrote:yeah but thats like one for sounds and one for bitmaps and one for the actual map. i bet you never aplied more then one map.ppf though
I've applied like 9 at the same time. no problems.