Just extract it with Entity?slayer410 wrote:Maybe you should release the hunter cannon as a tag. It would save me sometime as I can't model.

Just extract it with Entity?slayer410 wrote:Maybe you should release the hunter cannon as a tag. It would save me sometime as I can't model.
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english pleasexheadshotmastax wrote:Hunter Tags
http://hsm.behemothnet.net/hunter_cannon.rar
feel free to use em... but give credit to dec1234 and me otherwise youll get punished for content stealing...
extract those tags to:
C:\tags
build em in with entity 1.3 and have fun using the hunter cannon.
Seems pretty clear to me.chrasherx wrote:english pleasexheadshotmastax wrote:Hunter Tags
http://hsm.behemothnet.net/hunter_cannon.rar
feel free to use em... but give credit to dec1234 and me otherwise youll get punished for content stealing...
extract those tags to:
C:\tags
build em in with entity 1.3 and have fun using the hunter cannon.
Just open the map you need it in, hit the "Build" button, browse to the hunter info tag, and open it. It will build it into your map.skeet123 wrote:Ive never used entity before so could you please explain in detail what i have to do to get this wepon working in any map...
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maybe use a translator: "from english to english"chrasherx wrote:english pleasexheadshotmastax wrote:Hunter Tags
http://hsm.behemothnet.net/hunter_cannon.rar
feel free to use em... but give credit to dec1234 and me otherwise youll get punished for content stealing...
extract those tags to:
C:\tags
build em in with entity 1.3 and have fun using the hunter cannon.