[Mod] Hunters in Zanzibar!
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- Posts: 2154
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- Location: In a cave smokin up with tupac and big foot.
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Why not just make a script that waits until they're dead until they respawn?SingingBlaze wrote:About a year back I changed my biped to a hunter and noticed I couldn't beat so I was just wondering Detox. I was thinking maybe create two scripts for respawning. The current one and one that kills all AI before the Respawn so you do not get heaps like in that flood mod. Anyway back on topic I like the look of this mod but the hunter would be good with another AI. Will download soon.
- snakejknight
- Posts: 693
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- Location: North Hollywood California
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thats not a bad idea, but i would prefer a script where every five seconds or so, wach ai that died would respawn from its original starting location...Hawaiian Modder wrote:Yeah, There isn't any possible way I know of to kill off ai with a script, Unless you could get a rocket to spawn right next to the ai when you want it to die using a script.
i found a script header that was interesting...
Code: Select all
[315](void ai_teleport_to_starting_location_if_outside_bsp)
Last edited by snakejknight on Thu Oct 05, 2006 2:56 pm, edited 1 time in total.
- SingingBlaze
- Posts: 348
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3 Scripts For Respawning can be found here.
The First One will only respawn them once.
The Second will keep respawning them once they die.
I didn't read the third.
The First One will only respawn them once.
The Second will keep respawning them once they die.
I didn't read the third.

- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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the current script does wait untill they are dead, problem is its a runaway script, they will keep spawning untill they overload the gameAgent ME wrote:Why not just make a script that waits until they're dead until they respawn?SingingBlaze wrote:About a year back I changed my biped to a hunter and noticed I couldn't beat so I was just wondering Detox. I was thinking maybe create two scripts for respawning. The current one and one that kills all AI before the Respawn so you do not get heaps like in that flood mod. Anyway back on topic I like the look of this mod but the hunter would be good with another AI. Will download soon.
wat the third one does is respawns them continuously, every incroment of time... the entire squad will spawn again every 30 seconds (or watever u set it too)- this one is the best so far-DeToX- wrote:3 Scripts For Respawning can be found here.
The First One will only respawn them once.
The Second will keep respawning them once they die.
I didn't read the third.
i tried to make a script that would kill them off a milisecond before they respawned, problem is the compiler (i think) cuz my script only made them respawn
- MilyardoX2
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- snakejknight
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- Location: North Hollywood California
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- latinomodder
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- Location: Costa Rica
Code: Select all
(script continuous respawner
(sleep_until (<= (ai_living_count 0000) 0))
(ai_place 0000)
)


- theycallmechad
- Posts: 1482
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