HALO Custom Edition 2.0
The plan:
Enhance the game play and the beauty of the game.
Bipeds:
-Spartan Cyborg:
--Textures (edit Cubemap and detail primary textures for more realistic view)
--Collision Model (alter the collision materials in max and fix new collision data in the tag)
--Animations (create unique animations to import in place of some current animations)
-Lost Spartan Cyborg
--Inject with Normal Spartan Cyborg for multiple biped usage
-Energy Shielded Marines
--Inject Models (energy packs on the back)
-Energy Shielded ODSTs
--Inject Model
Vehicles:
-Light Anti Aircraft Gun Warthog
--Texture and Cubemap Detailing and Enhancement
--LAAG firing sound edit
--Standard Ability to change lights on and off and have vehicle off when not in motion
--New Engine sound
--Crouch causes horn to sound
-Rocket Anti Infantry Warthog
--Turret Model Change from tri barrel flat fan to tri barrel triangle
--Texture and Cubemap Detailing and Enhancement
--Standard Ability to change lights on and off and have vehicle off when not in motion
--New Engine sound
--Crouch causes horn to sound
-Scorpion
--Model Edit (Recreate the Scorpion for Gunners seat causing team effort to be required)
--Secondary bullet fire sound edit
--Standard Ability to change lights on and off and have vehicle off when not in motion
--Crouch causes horn to sound and smoke to vent from valves
-Ghost
--Texture and Cubemap Detailing and Enhancements
--Vehicle Model collision and physics edit to heighten the ghost and give it new abilities
--Secondary fire for crush down ability to lower and instakill an enemy underneath it.
--Flashlight button to control ghost cloaking and stealth ability
-Plasma Turret (Revamp)
--New turret model, mix of H2 and H1 turret
--Red plasma bolt tags (also revamped)
--New Textures and Cubemaps of course
-Human Turret
--New Model
--Bullet fire sound edit
-Banshee
--Texture and Cubemap Detailing and Enhancement
--New model, collision, physics and animations adding new steering rudders and other abilities.
--Flashlight button causing stealth
--Strafe Buttons enabled on the banshee
--Jump causes banshee to descend
--Crouch causes banshee to ascend
-Wraith
--Custom Model, Mixture of H2 and H1
--Flashlight Button activates and deactivates stealth
--Jump causes an airlift on the hover
--Crouch causes a quick descent to crush enemies when flying over hills
--Speed will be faster than normal
-Light Anti Aircraft Plasma Spew Spectre
--Custom remodeled, new textures and cubemaps as well
-Fuel Rod Anti Infantry Spectre
--Plasma Spew turret on the rear remodeled into a flak cannon turret
-Avenger (Jump Jet)
--The Human version of the Banshee so to speak
--Secondary Fire of a Rail Bomb (bomb shot out using a magnet, banshee fuel cannon counterpart)
--Primary Fire of rail enhanced large bullets (slow 0.5 second per shots, bad idea to get hit by one)
--Flashlight turns on and off searchlight at the head and underneath
-ATV
--Texture and Cubemap Detailing and Enhancement
--Standard Ability to change lights on and off and have vehicle off when not in motion
--Crouch causes horn to sound
--Close tight camera over shoulder view for driver and passenger.
Weapons:
-Plasma Pistol
--Texture and Cubemap Detailing and Enhancement
--Primary fire does extra damage
--Charged Fire gives an EMP effect and sparks shields only
--Added polygons to FP model to make a flashlight addon
--Zoom gives Iron sight
--3 FP melee Animations
-Human Pistol
--New Model, Textures, and Cubemap
--Sound Edits
--Zoom gives Iron sight
--2 FP Melee Animations
-Human Knife
--Stealth Weapon
--FP animations = 2 Melee animations, an overcharge fire animation, and an
Halo Custom Edition 2.0: The Plan
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- Posts: 28
- Joined: Mon Aug 28, 2006 4:21 pm
- GametagAeonFlux
- Posts: 9320
- Joined: Sun Jun 06, 2004 7:27 pm
- Location: Lincoln, NE
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