Halo Custom Edition 2.0: The Plan

Have an idea for a project, but need to assemble a team? Here is the place to do it.
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Strider_V_Core





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Joined: Mon Aug 28, 2006 4:21 pm

Halo Custom Edition 2.0: The Plan

Post by Strider_V_Core »

HALO Custom Edition 2.0

The plan:
Enhance the game play and the beauty of the game.

Bipeds:
-Spartan Cyborg:
--Textures (edit Cubemap and detail primary textures for more realistic view)
--Collision Model (alter the collision materials in max and fix new collision data in the tag)
--Animations (create unique animations to import in place of some current animations)
-Lost Spartan Cyborg
--Inject with Normal Spartan Cyborg for multiple biped usage
-Energy Shielded Marines
--Inject Models (energy packs on the back)
-Energy Shielded ODSTs
--Inject Model

Vehicles:
-Light Anti Aircraft Gun Warthog
--Texture and Cubemap Detailing and Enhancement
--LAAG firing sound edit
--Standard Ability to change lights on and off and have vehicle off when not in motion
--New Engine sound
--Crouch causes horn to sound
-Rocket Anti Infantry Warthog
--Turret Model Change from tri barrel flat fan to tri barrel triangle
--Texture and Cubemap Detailing and Enhancement
--Standard Ability to change lights on and off and have vehicle off when not in motion
--New Engine sound
--Crouch causes horn to sound
-Scorpion
--Model Edit (Recreate the Scorpion for Gunners seat causing team effort to be required)
--Secondary bullet fire sound edit
--Standard Ability to change lights on and off and have vehicle off when not in motion
--Crouch causes horn to sound and smoke to vent from valves
-Ghost
--Texture and Cubemap Detailing and Enhancements
--Vehicle Model collision and physics edit to heighten the ghost and give it new abilities
--Secondary fire for crush down ability to lower and instakill an enemy underneath it.
--Flashlight button to control ghost cloaking and stealth ability
-Plasma Turret (Revamp)
--New turret model, mix of H2 and H1 turret
--Red plasma bolt tags (also revamped)
--New Textures and Cubemaps of course
-Human Turret
--New Model
--Bullet fire sound edit
-Banshee
--Texture and Cubemap Detailing and Enhancement
--New model, collision, physics and animations adding new steering rudders and other abilities.
--Flashlight button causing stealth
--Strafe Buttons enabled on the banshee
--Jump causes banshee to descend
--Crouch causes banshee to ascend
-Wraith
--Custom Model, Mixture of H2 and H1
--Flashlight Button activates and deactivates stealth
--Jump causes an airlift on the hover
--Crouch causes a quick descent to crush enemies when flying over hills
--Speed will be faster than normal
-Light Anti Aircraft Plasma Spew Spectre
--Custom remodeled, new textures and cubemaps as well
-Fuel Rod Anti Infantry Spectre
--Plasma Spew turret on the rear remodeled into a flak cannon turret
-Avenger (Jump Jet)
--The Human version of the Banshee so to speak
--Secondary Fire of a Rail Bomb (bomb shot out using a magnet, banshee fuel cannon counterpart)
--Primary Fire of rail enhanced large bullets (slow 0.5 second per shots, bad idea to get hit by one)
--Flashlight turns on and off searchlight at the head and underneath
-ATV
--Texture and Cubemap Detailing and Enhancement
--Standard Ability to change lights on and off and have vehicle off when not in motion
--Crouch causes horn to sound
--Close tight camera over shoulder view for driver and passenger.


Weapons:
-Plasma Pistol
--Texture and Cubemap Detailing and Enhancement
--Primary fire does extra damage
--Charged Fire gives an EMP effect and sparks shields only
--Added polygons to FP model to make a flashlight addon
--Zoom gives Iron sight
--3 FP melee Animations
-Human Pistol
--New Model, Textures, and Cubemap
--Sound Edits
--Zoom gives Iron sight
--2 FP Melee Animations
-Human Knife
--Stealth Weapon
--FP animations = 2 Melee animations, an overcharge fire animation, and an
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GametagAeonFlux




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Post by GametagAeonFlux »

Upload a file or something maybe?
Strider_V_Core





Posts: 28
Joined: Mon Aug 28, 2006 4:21 pm

Post by Strider_V_Core »

I am currently looking for assistance in specific areas involving CE2.0

if you didn't read the words "The Plan"

then you will need to look back at the top and read again.

This thread will be an announcement and progression thread for right now.
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GametagAeonFlux




Bloodhound Acolyte Orb Commentator
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Posts: 9320
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Location: Lincoln, NE

Post by GametagAeonFlux »

k.

If you didn't read the word "files" then you will need to look back up at the top of your browser and read again.

This thread will be locked and forgotten about for right now.

If you want recruitment stuffs, go to the Users Forum.
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