Sapien problem. (Bitmap in Sap. Is all messed)

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striderdude





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Sapien problem. (Bitmap in Sap. Is all messed)

Post by striderdude »

Whenever I do Radiosity in tool, that works out great. :P Now when I open the scenario file in Sapien, the ground is all messed up and, well, the mountains is in the grass, the grass is in the mountains, and there is even red on where the grass is supposed to be. (There isnt even any red in my map....?). All the spots are in triangles, and one corner of the grass bitmap isnt even close to the other parts.

[img=http://img154.imageshack.us/img154/8803/sapissuemw0.th.png]
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metkillerjoe




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Post by metkillerjoe »

What I did to get that kind of glitch was to use optimize modifier in 3ds.


What did you do in 3DS Max that you think might have caused this?
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striderdude





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Post by striderdude »

Optimiser?

I did pretty much everything Kirk did, exceptim useing Gmax. metkillerjoe, you can still help me because 3ds max and gmax are pretty much the same program, just different buttons.
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metkillerjoe




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Post by metkillerjoe »

Other than that it could also be your graphics card (might be).

Try deleting the UVW map and reapplying it.
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striderdude





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Post by striderdude »

Ive tried the UVW map replacing before. Nada.

Is NVIDIA GeForce 4 MX with 64 MB DDR shared video memory good enough?
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metkillerjoe




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Post by metkillerjoe »

I think I might know your problem. Did you put in a sky for your level?
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striderdude





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Post by striderdude »

Yeah, clear afternoon.
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Patrickssj6




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Post by Patrickssj6 »

Its your graphic card.Ingame it should be fine.

*Sigh*

I said this like the 50th time.
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metkillerjoe




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Post by metkillerjoe »

Sorry, then.

Ahh.. have you reinstalled Sapien or gotten a hobov (http://www.halomaps.org/index.cfm?pg=3&fid=2031)?
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