The AI Challenge- Completed

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snakejknight




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Post by snakejknight »

thats not new its old
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TheSilentModders





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Post by TheSilentModders »

do you have to have any other map to make ai mods like campign or shared.
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t_mann05




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Post by t_mann05 »

lol yes. You need campaign maps to get your characters, AI from style tags, and several AI scnr chunks. Take a look at these tutorials....

http://files.halomods.com/viewtopic.php?t=58950

http://files.halomods.com/viewtopic.php?t=58083

http://files.halomods.com/viewtopic.php?t=58001
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Post by smacktalker »

lol @ this thread.
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Post by pyrojake123 »

snakejknight wrote:Blood Gulch Containment by, SnakeJKnight

Author:SnakeJKnight
Mod Name:Blood Gulch Containment
Mod type:Serenity
Base map:Coagulation
Video:
Download:







Discription:
Fight head to head agains covenent and/or marines to keep the flood from breaking out

this is my first entry for the ai contest, i though it was gonna be better than it was but o well,

NOTE:

don't look at the sky right away... its best to stay still for a while if u can. Rarly the game will freeze at the begining if u look at the active scenery while the ai iniciates.

CREDIT:

Broken halo (for entity)
Punk Rock0905 (for adding ai in the bsp viewer)
dec1234 (for his excelent asult rifle model)


This topic was generated with theUniversal Halo Post Generator
So is there anyway to open the gate to this one? where the flood is i mean? Cuz the marines are like everywhere and the covenant die out real fast.
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Post by Vicarious »

yea , its inside the cave where the overshield spawns. (you have to walk up the walkway into that little room with the hole in the top)
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TheSilentModders





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Post by TheSilentModders »

i applied a patch for turf with ai mods there was nothing at all on the map no ai so i have to have campign maps even if i apply a ai patch because i have no campign maps at all :!:
Last edited by TheSilentModders on Thu Oct 05, 2006 4:26 pm, edited 1 time in total.
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Snave




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Post by Snave »

snakejknight wrote:dude u don't even know... heres the preview
That is truely impressive, and who said AI in multiplayer was impossible? :wink:
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antszy101




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Post by antszy101 »

dealing with zones...
i think I may have found something that will help figure this out.
in the ENT plugin editor of entity with AI spawn viewer, i navigated down to AI encounters and then zones in 03a_oldmombasa. I then navigated to the unknown drop down and found the offset of the unknown. The offset number is 128 and I beleive this is the reflexive that trulife mentioned back on page 5. However, I can't test this theory right now cus my xbox wont load my AI test maps. If someone wants to test this, go ahead and PM me or reply back in this thread with the result. Once again, offset 128.
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Thrasher Alpha





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Post by Thrasher Alpha »

When I load cord finder it sais something named comsomething.ocx is missing.
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Jubakuba




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Post by Jubakuba »

just realized that my mod doesnt meet the requirements...
I don't even like those requirements :-/
Do you think I can still make the map-pack?

Its not like there is THAT huge of an overflow of AI mods...
and mine is one of the few with skin/effects/lighting/etc.
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MilyardoX2




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Post by MilyardoX2 »

Jubakuba wrote:just realized that my mod doesnt meet the requirements...
I don't even like those requirements :-/
Do you think I can still make the map-pack?

Its not like there is THAT huge of an overflow of AI mods...
and mine is one of the few with skin/effects/lighting/etc.
I say just post it and see what happens..... I think of the requirment more as guidlines that you can follow..... if it is a good map then just put it up and it might make the finals....

BTW when are the finals..... because I'm working on one final AI mod
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Post by Thrasher Alpha »

cool
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Post by Jubakuba »

MilyardoX2 wrote:
Jubakuba wrote:just realized that my mod doesnt meet the requirements...
I don't even like those requirements :-/
Do you think I can still make the map-pack?

Its not like there is THAT huge of an overflow of AI mods...
and mine is one of the few with skin/effects/lighting/etc.
I say just post it and see what happens..... I think of the requirment more as guidlines that you can follow..... if it is a good map then just put it up and it might make the finals....

BTW when are the finals..... because I'm working on one final AI mod
um...I posted it already :-)
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MilyardoX2




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Post by MilyardoX2 »

o I thought it was that foundation but wasn't sure.... anyways I meant post it a like an entry to the contest..... I bet you did that already to though.......
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Stupid!

Post by Devilspuppet »

You have to use yelo to use ai mods on your xbox, and to the Zanzibar mod, why do you run so fast? it kinda ruins it. But pretty good job on it.
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Post by Chaos0113 »

im almost done with y entry, my only problem is the getting them to run and move, i did the jmad edit, but all i ended up with was elites jogging in place :lol: , is ther something im missing, help would be appreciated, maybe a tut for others like me, or who have no clue?
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snakejknight




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Post by snakejknight »

Chaos0113 wrote:im almost done with y entry, my only problem is the getting them to run and move, i did the jmad edit, but all i ended up with was elites jogging in place :lol: , is ther something im missing, help would be appreciated, maybe a tut for others like me, or who have no clue?
use the elite sp not mp



the contest ends on the 15th
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Thrasher Alpha





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Post by Thrasher Alpha »

10 days left then
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JesseCuster




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Post by JesseCuster »

Hey..i know its the wrong place for this....please dont hate me now :oops:


but a friend of mine need some help about ai....

i post this here, because here are more people

please have a look at this http://files.halomods.com/viewtopic.php?p=634866#634866

and maybe someone can help

thanks guys.... :roll:
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