help
- kirby_422
- Posts: 250
- Joined: Mon Apr 11, 2005 4:07 pm
- Location: In front of my computer.. how do you think im talking to you?
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no, you open the tag, globals.globals in guerilla(or kornman, what ever you use) go find the vehicle slots, change one of the vehicles in their to the vehicle you want to spawn(so any vehicles that are gonna spawn have to be in there unless you script them to spawn)
then if you have all the right stuff in the scenario data (the Can spawn in so and so, and Defaultly spawns in so and so)
and since your probly gonna wana know how to script it to spawn, make a start up script, then the code is "object_create_anew <object-name>" the object name is what ever you enter in the name block underneth the type select, in guerilla you have to make the names un neeer the top and just apply them down there, so do it in sapein, each object needs its own name, so just make copys of the object_create_anew <object-name> untill everything is set up
then if you have all the right stuff in the scenario data (the Can spawn in so and so, and Defaultly spawns in so and so)
and since your probly gonna wana know how to script it to spawn, make a start up script, then the code is "object_create_anew <object-name>" the object name is what ever you enter in the name block underneth the type select, in guerilla you have to make the names un neeer the top and just apply them down there, so do it in sapein, each object needs its own name, so just make copys of the object_create_anew <object-name> untill everything is set up
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- Posts: 1
- Joined: Thu Oct 19, 2006 11:27 am