The AI Challenge- Completed

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Zone 117




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Post by Zone 117 »

What was that?!? It's not spam is it?
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MilyardoX2




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Post by MilyardoX2 »

so anyother mods? or are they all going to flood in at one time. Oh and I had an Idea.
What if at the end insted of picking one mod the judges pick about 6 or so and leave a poll for people to vote.
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Zone 117




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Post by Zone 117 »

Alright, I say lets give this another week. Then we should pick the top 5, make a pol for people to vote. Like Milyardo said.
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Post by Enlighten3d-one »

sobman wrote:xbox live
^^^?^^^


i want more ai mods
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
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Post by Agent ME »

Hey - I've just figured out how to use command scripts to control AI, so you might see something interesting from me or Punk soon.

So far I've gotten an AI controlled banshee to boost til it hits something or gets hurt, but there's potential for a lot... if the Entity Compiler holds up :X
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Post by Devilshadow934 »

Sounds cool Agent ME, we're closer to having elites ride bicycles already!
I hate websites that make you register to download their stuff......
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Zone 117




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Post by Zone 117 »

That's a cool idea. We need to make a bicycle model with full animation!
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IKP1SAT
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Post by IKP1SAT »

T Beezie wrote:

Code: Select all

<plugin class="jmad" author="Iron_Forge" version="0.5" headersize="188">
  <revision author="DiscoBob" version="0.6">Named a bit, fixed some stuff...</revision>
  <revision author="Soldier of Light" version="0.5">Mapped most of the plugin...</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <tag name="Unknown" offset="0" visible="False" />
  <id name="Unknown" offset="4" visible="False" />
  <undefined name="Unknown" offset="8" visible="False" />
  <struct name="Nodes" offset="12" visible="True" size="32" label="Node Name">
    <stringid name="Node Name" offset="0" visible="True" />
    <short name="Sibling" offset="4" visible="True" reflexiveoffset="12" reflexivesize="32" itemoffset="0" itemtype="stringid" layer="root" />
    <short name="Child" offset="6" visible="True" reflexiveoffset="12" reflexivesize="32" itemoffset="0" itemtype="stringid" layer="root" />
    <short name="Child Of" offset="8" visible="True" reflexiveoffset="12" reflexivesize="32" itemoffset="0" itemtype="stringid" layer="root" />
    <enum16 name="Node Type" offset="10" visible="True">
       <option value="0" name="Camera" />
       <option value="1" name="Unknown" />
       <option value="2" name="Piece of Parent" />
       <option value="5" name="Parent" />
       <option value="6" name="Held by Parent" />
       <option value="17" name="Unknown" />
       <option value="33" name="Unknown" />
       <option value="41" name="Unknown" />
     </enum16>      
    <unused offset="12" size="16" />
    <float name="Unknown" offset="28" visible="False" />
  </struct>
  <struct name="Sounds" offset="20" visible="true" size="12" label="Sound">
    <tag name="Sound" offset="0" visible="True" />
    <id name="Sound" offset="4" visible="True" />
    <int name="Unknown" offset="8" visible="False" />
  </struct>
  <struct name="Effects" offset="28" visible="true" size="12" label="Effect">
    <tag name="Effect" offset="0" visible="True" />
    <id name="Effect" offset="4" visible="True" />
    <unused offset="8" size="4" />
  </struct>
  <struct name="Screen Bounds" offset="36" visible="true" size="28" label="label">
    <stringid name="label" offset="0" visible="True" />
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    <float name="Left yaw per frame" offset="8" visible="True" />
    <short name="Right frame count" offset="12" visible="True" />
    <short name="Left frame count" offset="14" visible="True" />
    <float name="Down pitch per frame" offset="16" visible="True" />
    <float name="Up pitch per frame" offset="20" visible="True" />
    <short name="Down pitch frame count" offset="24" visible="True" />
    <short name="Up pitch frame count" offset="26" visible="True" />
  </struct>
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    <short name="Max Cycle Length (milliseconds)" offset="20" visible="True" />
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    <short name="Offset in raw" offset="40" visible="False" />
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      <option name="Doesn't Repeat" value="8" />
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    <short name="Animation Raw Something" offset="66" visible="False" />
    <unused offset="68" size="4" />
    <byte name="Unknown" offset="72" visible="False" />
    <byte name="Unknown" offset="73" visible="False" />
    <short name="Unknown" offset="74" visible="False" />
    <struct name="Unknown" offset="76" visible="false" size="4" label="">
      <short name="Unknown" offset="0" visible="False" />
      <short name="Unknown" offset="2" visible="False" />
    </struct>
    <struct name="Sounds" offset="84" visible="true" size="8" label="">
      <short name="Chunk #" offset="0" visible="True" />
      <short name="Unknown" offset="2" visible="False" />
      <stringid name="Unknown" offset="4" visible="False" />
    </struct>
    <struct name="Effects" offset="92" visible="false" size="4" label="">
      <short name="Unknown" offset="0" visible="False" />
      <short name="Unknown" offset="2" visible="False" />
    </struct>
    <struct name="Unknown" offset="100" visible="false" size="28" label="">
      <short name="Unknown" offset="0" visible="False" />
      <short name="Unknown" offset="2" visible="False" />
      <undefined name="Unknown" offset="4" visible="False" />
      <undefined name="Unknown" offset="8" visible="False" />
      <float name="Unknown" offset="12" visible="False" />
      <float name="Unknown" offset="16" visible="False" />
      <float name="Unknown" offset="20" visible="False" />
      <float name="Unknown" offset="24" visible="False" />
    </struct>
  </struct>
  <struct name="Animation Calls" offset="52" visible="true" size="20" label="Postion Name">
    <stringid name="Postion Name" offset="0" visible="True" />
    <struct name="Class" offset="4" visible="true" size="20" label="Class Name">
      <stringid name="Class Name" offset="0" visible="True" />
      <struct name="Object" offset="4" visible="true" size="52" label="Type">
        <stringid name="Type" offset="0" visible="True" />
        <struct name="Full Object Animations" offset="4" visible="true" size="8" label="Condition">
          <stringid name="Condition" offset="0" visible="True" />
          <short name="Unknown" offset="4" visible="False" />
          <short name="Animation" offset="6" reflexiveoffset="44" reflexivesize="108" itemoffset="0" itemtype="stringid" layer="root" visible="True" />
        </struct>
        <struct name="Half/Upper Object Animations" offset="12" visible="true" size="8" label="Condition">
          <stringid name="Condition" offset="0" visible="True" />
          <short name="Unknown" offset="4" visible="False" />
          <short name="Animation" offset="6" reflexiveoffset="44" reflexivesize="108" itemoffset="0" itemtype="stringid" layer="root" visible="True" />
        </struct>
        <struct name="Death/Damage" offset="20" visible="true" size="12" label="Condition">
          <stringid name="Condition" offset="0" visible="True" />
          <struct name="Values" offset="4" visible="true" size="8" label="">
            <struct name="Values" offset="0" visible="true" size="4" label="">
              <short name="Unknown" offset="0" visible="False" />
              <short name="Chunk #" offset="2" visible="True" />
            </struct>
          </struct>
        </struct>
        <struct name="AI" offset="28" visible="false" size="20" label="Currently Performing">
          <stringid name="Currently Performing" offset="0" visible="True" />
          <stringid name="Currently Performing" offset="4" visible="True" />
          <float name="Unknown" offset="8" visible="False" />
          <struct name="Options" offset="12" visible="false" size="20" label="Full Name">
            <stringid name="Full Name" offset="0" visible="False" />
            <stringid name="State Name" offset="4" visible="False" />
            <stringid name="Animation Name" offset="8" visible="False" />
            <float name="Unknown" offset="12" visible="False" />
            <short name="Unknown" offset="16" visible="False" />
            <short name="Chunk #" offset="18" visible="True" />
          </struct>
        </struct>
        <struct name="Unknown" offset="36" visible="false" size="4" label="Unknown">
          <int name="Unknown" offset="0" visible="False" />
        </struct>
        <struct name="Unknown" offset="44" visible="false" size="4" label="Unknown">
          <int name="Unknown" offset="0" visible="False" />
        </struct>
      </struct>
      <struct name="IK Points" offset="12" visible="true" size="8" label="Marker">
        <stringid name="Marker" offset="0" visible="True" />
        <stringid name="Attached to marker" offset="4" visible="True" />
      </struct>
    </struct>
    <struct name="IK Points" offset="12" visible="true" size="8" label="Marker">
      <stringid name="Marker" offset="0" visible="True" />
      <stringid name="Attached to marker" offset="4" visible="True" />
    </struct>
  </struct>
  <struct name="Vehicle Suspension" offset="60" visible="true" size="40" label="Animation">
    <stringid name="Animation" offset="0" visible="True" />
    <unused offset="4" size="2" />

    <short name="Animation (index)" offset="6" visible="True" reflexoffset="44" reflexsize="128" itemoffset="0" itemtype="stringid" layer="root" />
    <stringid name="Model Marker" offset="8" visible="True" />
    <float name="Unknown" offset="12" visible="False" />
    <float name="Full Extension Ground Depth" offset="16" visible="True" />
    <float name="Full Compression Ground Depth" offset="20" visible="True" />
    <stringid name="Model Node" offset="24" visible="True" />
    <unused offset="28" size="4" />
    <float name="Sub Extension Ground Depth" offset="32" visible="True" />
    <float name="Sub Compression Ground Depth" offset="36" visible="True" />
  </struct>
  <struct name="Unknown" offset="68" visible="false" size="20" label="Unknown">
    <stringid name="Unknown" offset="0" visible="False" />
    <undefined name="Unknown" offset="4" visible="False" />
    <unused offset="8" size="4" />
    <stringid name="Unknown" offset="12" visible="False" />
    <unused offset="16" size="4" />
  </struct>
  <struct name="Unknown" offset="76" visible="false" size="32" label="Unknown">
    <tag name="Unknown" offset="0" visible="False" />
    <id name="Unknown" offset="4" visible="False" />
    <struct name="Unknown" offset="8" visible="false" size="2" label="">
      <short name="Unknown" offset="0" visible="False" />
    </struct>
    <struct name="Unknown" offset="16" visible="false" size="4" label="">
      <undefined name="Unknown" offset="0" visible="False" />
    </struct>
    <float name="Unknown" offset="24" visible="False" />
    <undefined name="Unknown" offset="28" visible="False" />
  </struct>
  <struct name="Weapon Associations" offset="84" visible="true" size="8" label="Short">
    <stringid name="Short" offset="0" visible="True" />
    <stringid name="Class" offset="4" visible="True" />
  </struct>
  <undefined name="Unknown" offset="92" visible="False" />
  <undefined name="Unknown" offset="96" visible="False" />
  <unused offset="100" size="24" />
  <undefined name="Unknown" offset="124" visible="False" />
  <undefined name="Unknown" offset="128" visible="False" />
  <undefined name="Unknown" offset="132" visible="False" />
  <unused offset="136" size="36" />
  <struct name="Unknown" offset="172" visible="false" size="20" label="Unknown">
    <id name="Unknown" offset="0" visible="False" />
    <undefined name="Raw Size" offset="4" visible="False" />
    <undefined name="Raw Offset" offset="8" visible="False" />
    <unused offset="12" size="4" />
    <undefined name="Unknown" offset="16" visible="False" />
  </struct>
  <struct name="Unknown" offset="180" visible="false" size="24" label="">
    <undefined name="Unknown" offset="0" visible="False" />
    <undefined name="Unknown" offset="4" visible="False" />
    <undefined name="Unknown" offset="8" visible="False" />
    <undefined name="Unknown" offset="12" visible="False" />
    <undefined name="Unknown" offset="16" visible="False" />
    <undefined name="Unknown" offset="20" visible="False" />
  </struct>
</plugin>
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Zone 117




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Post by Zone 117 »

It's the code for a ent jmad plugin, and god, you didn't have to quote the whole thing!
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Munsie




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Post by Munsie »

From the looks of it, updated Jmad plugin.

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snakejknight




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Post by snakejknight »

so u guys don't want to wait for the 15th???

ur guys's call.

i like the idea of picking a top 5 so we'l see how that goes
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Post by LostWithin »

Im making one this week. Please hold the thing. School is deleaying my work. :(
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Post by t_mann05 »

i would like to wait also. We keep discovering more and more with AI. If we only wait 1 week, im sure the best mod would be someones who's has alot of scripts running in it.
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Post by Jubakuba »

I have a mod...but I eally need help MSN me if ya can
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T Beezie




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Post by T Beezie »

Please, keep it the 15th. :P
or later, don't make it sooner, I need tyme XD
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Zone 117




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Post by Zone 117 »

K, T Breezie, we'll give you, tyme... lol.
The 15th.
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snakejknight




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Post by snakejknight »

u have an idea, or a mod thats done?
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Post by T Beezie »

snakejknight wrote:u have an idea, or a mod thats done?
Almost done w/ my "Halo Wars" Containment, it's just that I have to work the next 3 days in a row, 12 hour shifts, so I won't have time to finish until this weekend. XD
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Post by snakejknight »

lol, that wasn't directed tword you, 2 posts before, i forgot to quote... it will be the 15th
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Zone 117




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Post by Zone 117 »

T Beezie wrote:
snakejknight wrote:u have an idea, or a mod thats done?
Almost done w/ my "Halo Wars" Containment, it's just that I have to work the next 3 days in a row, 12 hour shifts, so I won't have time to finish until this weekend. XD
Oh, Halo Wars? Sounds like a huge awesome battle! Yummy. :wink:
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