1. You might find the video slightly outdated; it was a beta testing session, but I found my server real full and my PC had to go in slide-show mode with all the strain on it.
2. Health is shield bar, the dots below that is your CORE. Make sure that dosen't go down. Also, shields regenerate quite gradually. (Slowly.)
3. You notice people having blue shields? That's their chakua, (Naruto reference.) Quote: "Chakua is like the vascular system, and integrated into the body. You kill it, it kills your organs." End semi-quote. Taken from episode where the blue haired girl suffered major heart attacks. Could you tell me what episode that is?
4. I need help with:
a. Modeling.
b. My semi-engine modifications.
c. Skinning.
5. The ppf file is 5x bigger than the average ppf file for Halo FULL. Lotza stuff I did, eh?
Featuring Semi-Engine (BETA 0.1, need to get screenies to fix bugs, my GFX card sucks.)
- Modified a ton of shaders to have true reflective abilities, and have a ton of high detail.
- MC now dies in a realistic pose.
- (NOT INCLUDED) Anti-betrayal.
- Anti-lag checkpoints so it's now the people who join the server that determine where they are, not the server. (This'll slow down your PC somewhat.)
- Grr, I forgot.
- Your mother.
- Realism in blood splatters. NOT.
- MC dosen't get killed when meleed in back, instead, causes I think stunning.
- Headshots on EVERY WEAPON! Yay.
Counter-Strike inclusions:
- People can carry only 4 clips at a time (Including what's in weapon.)
- Pistol is Usp Tactical .99999999999. Lol.
- The shotgun is a combo of Benelli M3 and Benelli XM1014.
- Assault rifle is FN P90.
- The turret on warthog is a M249 Squad Assault Weapon (SAW), lol.
- Sniper rifle is Steyr Scout.
- All plasma weapons and other weapons not included is modified by my own imagination.
- People die realistically.
- I think the P90 shots penetrate MC.
- Shaky thing is adjusted to CS standards.
- Damage caused by weapons is roughly exactly the same as in CS. People have regenerative health though. And reloading times is exactly the same I think. ROF should be roughly the same.
- Sound swapping.
Additional note: You should use CS based tactics on this mod, k?
Non-CS users read this.
- Pistol = Very accurate gun, and does acceptible damage. 7 rounds a clip.
- Assault Rifle = Pretty effective close and sometimes midrange weapon. 50 bullet mag.
- Shotgun = Holds 7 bullets. And does less spread than original shotgun.
- Turret = Accurate as a toddler trying to pee into a 30cm radius area. But does amazing damage. Slow ROF though. LIMITED AMMO!
- Sniper rifle = Holds 10 bullets. Instamurder! And real loud.
Matrix Inclusions:
- Climbing the walls. (WHOOOOOOOOOOOOOOOOOOOOO!)
- Pyrotechnics that make you go whoa.
- The contrails seem to not do as well though.
- Non-gravity particles that seem to be more realistic than what was there before.
- Modified ricochet sounds to help you find bastards aiming for ya.
My Inclusions:
- Find out yourself, dude.
Video link (Shows OUTDATED features):
http://video.google.ca/videoplay?docid= ... 1&hl=en-CA
Whoa.
[EDIT]=To tell you the truth, people take slightly longer to die than in CS, to prevent people from claiming you a HAXX0R, but the damage is roughly the same. It might not feel like CS, because some other things got combined along.
