[mod] Invasion of the flood by, SnakeJKnight -ai mappack mb?

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Ai map pack

make and release, update the respawn when possible
38
61%
Wait till respawn is perfected
20
32%
don't even bother
4
6%
 
Total votes: 62

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snakejknight




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[mod] Invasion of the flood by, SnakeJKnight -ai mappack mb?

Post by snakejknight »

Invasion of the flood by, SnakeJKnight

Author:SnakeJKnight
Mod Name:Invasion of the flood
Mod type:Serenity
Base map:Backwash
Video:
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AI


Pictures:
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Discription:
Ok, here is an ai map that spawns correctly (almost i'd make less if possible) the flood has a jmad edit so it moves but its dumb... one thing about the flood though is that they run a hell of alot faster than the mc.

to make them respawn i used this script...

Code: Select all

(script continuous respawner
 (sleep_until (<= (ai_living_count 0000) 0))
 (ai_place 0000)
)
thank u VSG19902 for the script

Any i had a thought, would u guys like it if i mad a jmad ai map pack... release it, then update it once i get all respawns working, wait till the respawn works then release it, or just not bother.

answer the poll at the top of the page and i will do it if everyone wants


This topic was generated with theUniversal Halo Post Generator
Attachments
flood invasion.serenity
2 flood spawn at first, once both are killed, they will spawn and keep spawning... i played for 10-15 minutes and it lagged but not too bad
(1.65 MiB) Downloaded 399 times
Last edited by snakejknight on Thu Sep 28, 2006 2:35 pm, edited 2 times in total.
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foxfanatic23I7




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Post by foxfanatic23I7 »

wow these ai mods are coming so fast, a mappack needs to be made. (i wanna do it :D)

awsome job though
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Trulife8342




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Post by Trulife8342 »

I love these AI mods
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destroyer69




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Post by destroyer69 »

Very nice. I love how dumb they are. Reminds me of one of my teachers.
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snakejknight




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Post by snakejknight »

Trulife8342 wrote:I love these AI mods
wow a compliment by trulife... thats a first for me

or was it sarcasm???

anyway how are zones comming, or did u decide to not do that?
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1nevitablEnd
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Post by 1nevitablEnd »

wow flood on backwash! no way lol, i like ai mods too they show how far the moding community has evolved, nice job
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MrBalll




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Post by MrBalll »

There's so many of them. This was very fun to play, especially since they respawn. Played for a good 30 minutes or so and it never got boring, especially with a few weapon modifications. :D Good job on this one, I really liked it.
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

Very nice! I have downloaded all of your AI Mods, I think they are awesome! Great job and keep it up! =]]
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T Beezie




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Post by T Beezie »

w00t!
:shock: !?!Respawn Script!?! :D
<3

Nice work man!
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snakejknight




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Post by snakejknight »

nt my script, it was in the ai project, and it doesn't work perfectly, it only spawns the 2nd squad, and it is never ending... thats y i only use one ai placement, otherwise it would overload the map
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Post by Sephirothxx7 »

i keep getting a failed to load the map, and i cant find CMR anywhere...

i used a program called CMR 2, and i still gt the message (I'm no newb i know that it has to be resigned and stuff)
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SingingBlaze




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Post by SingingBlaze »

Do you think you could maybe expand on WastingBodys AI in MP Tutorial with a respawning tutorial? Probably be a good idea.

To the guy above can you use serenity properly? If not look for Monkey Turds tutorial in the tutorial section on how to use it. Btw Don't use a TData Resigner or discuss it. Yelo has to disable the auto-update so thats silly and Tdata resigners are not supported by Halomods.
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Post by Sephirothxx7 »

Kk thanks
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Thrasher Alpha





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Post by Thrasher Alpha »

make a mappack!
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StalkingGrunt911




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Post by StalkingGrunt911 »

This one actually looks like fun good job.
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Zone 117




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Post by Zone 117 »

Team Halo Remapped has already been working on a map pack. It is almost perfect. We just need about 20 more AI mods. So you AI modders get to work. And I encourage others to start working on AI mods so you can have your share in Halo Remapped Disc 6.

Btw, another great AI mod, good job SnakeJKnite!
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[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
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Post by latinomodder »

VSG did that script in the ai thread. Also that is a good script except we still need to get squad respawn. Nice job when my hwk gets lower I shall play 8)

Edit:holly shit my spelling sucks
Last edited by latinomodder on Thu Sep 28, 2006 1:34 pm, edited 1 time in total.
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snakejknight




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Post by snakejknight »

latinomodder wrote:VSG did that script in the ai thread. Also that a good script except we still need to get quad respawn. Nice job when my hwk gets lower I shall play 8)
problem is once it starts it doesn't stop, so if there are tooo many poitions they will spawn forever and lagg the game
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Post by SpecOp44 »

Sephirothxx7 wrote:i keep getting a failed to load the map, and i cant find CMR anywhere...

i used a program called CMR 2, and i still gt the message (I'm no newb i know that it has to be resigned and stuff)
Halomods does not support TDATA resigners.
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Trulife8342




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Post by Trulife8342 »

No I wasnt being sarcastic I really do love these modsjust like s.o.l might love script mods just knowing that you opened a new door to modding feels great.
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