ICEFIRE wrote:Stefrander put one in blood gulch. Perfect to. He never released it though.
Oh man. When HEK comes out, I will ask someone to make a lvl where you respawn in the cargo bay, and there is a Pillar of Autumn and a Truth and Reconcilation. The cargo bay would have loads of Pelicans and Longswords, along with tanks. T and R would have Banshees and Dropships, along with wraiths. If you need to defend, use tanks. Need to combat, use ships.
You guys need to know somethin. You couldn't have the POA and truth and reconcilaton in one map. (i dont even think hek could do it) Multiplayer maps only support one mesh data.
Ok, look. How do you know that you won't be able to extract a BSP from a map and combine it with another via a 3D modelling program? You don't. So be quiet.
Ok, look. How do you know that you won't be able to extract a BSP from a map and combine it with another via a 3D modelling program? You don't. So be quiet.
the pointers would then point to the wrong location. voila! no bsp.
... ok, I don't think you understood. You may be able to extract the model for the level, as in the mesh and all, and put it into a 3D editor such as gmax. Then, do the same with the other ship, and combine it into one file. Then, make a new level in Halo with the 3D file. Voila!
Dark Cloud wrote:... ok, I don't think you understood. You may be able to extract the model for the level, as in the mesh and all, and put it into a 3D editor such as gmax. Then, do the same with the other ship, and combine it into one file. Then, make a new level in Halo with the 3D file. Voila!
oh, lol... MM. but dont forget you would have to rewrite the pointers...