Im trying to import the destructible pillars from zanzibar into coagulation. I have followed at least 3 tutorials and the closest i have gotten is seeing the pillers in entity bsp viewer. When i go on my xbox however they do not show up. The pillars are scen tags and I have tried 3 diff progs to transfer them .
its frustrating...
scenery import problem
Have you tried this with entity:
Go to the tag make sure the specific tag is selected.
Click the Recursive and parsed check boxes to the right then click save.
go to the map you want the pillar in and open it.
Click build at the bottom right, beside sign.
find the info file in the folder where you saved the pillar.
Now go to itmc and right click any weapon and click duplicate.
in the middle window right click and go to the idents.
Right click and click swap.for the left box put scen and the right box put the tag you injected.
go to the only thing in the [scnr] tag and in the middle window change it to reflexives.
right click netgame equipment and click clone chunk.
change the number at the right to how many pillars you want and then click clone.
when u go into scrn change it to idents and scroll down to one of the itmc's you made (cloned) (will probably be a battlerifle right under the smg itmc)
Go to the BSP Viewer and find you pillar and move it around!
hope that helped.. for more info pm me on here or MSN.
Go to the tag make sure the specific tag is selected.
Click the Recursive and parsed check boxes to the right then click save.
go to the map you want the pillar in and open it.
Click build at the bottom right, beside sign.
find the info file in the folder where you saved the pillar.
Now go to itmc and right click any weapon and click duplicate.
in the middle window right click and go to the idents.
Right click and click swap.for the left box put scen and the right box put the tag you injected.
go to the only thing in the [scnr] tag and in the middle window change it to reflexives.
right click netgame equipment and click clone chunk.
change the number at the right to how many pillars you want and then click clone.
when u go into scrn change it to idents and scroll down to one of the itmc's you made (cloned) (will probably be a battlerifle right under the smg itmc)
Go to the BSP Viewer and find you pillar and move it around!
hope that helped.. for more info pm me on here or MSN.
Last edited by angry man on Tue Sep 26, 2006 3:39 pm, edited 1 time in total.

I Can See Inside Your Monitor

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you could try entity 1.1.3 it's at www.haloplugins.com maybe that will work.
You import the tag normally. How you spawn it is different.
Ok quick tut:
Go into entity load up your map.
2. Goto the scnr tag, and goto the chunk cloner.
3. Once there find the scenery pallette reflexive, choose a chunk and clone it in there you only need one.
4. Now goto the scenery placement relfexive, clone as many chunks as you want of the things.
5. Now you must fix the dependencies, so once you're done the chunk cloning, goto the meta editor and scroll down to Scenery Pallette
6.Goto the last chunk, whatever it is, and change it to the piece of scenery you want. Note the chunk number.
7.Now goto the scenery placement, and select one of the chunks that you cloned and change the scenery chunk # to the chunk number that you changed to your piece of scenery.
Do it for the rest of them, go into the BSP viewer and place.
Ok quick tut:
Go into entity load up your map.
2. Goto the scnr tag, and goto the chunk cloner.
3. Once there find the scenery pallette reflexive, choose a chunk and clone it in there you only need one.
4. Now goto the scenery placement relfexive, clone as many chunks as you want of the things.
5. Now you must fix the dependencies, so once you're done the chunk cloning, goto the meta editor and scroll down to Scenery Pallette
6.Goto the last chunk, whatever it is, and change it to the piece of scenery you want. Note the chunk number.
7.Now goto the scenery placement, and select one of the chunks that you cloned and change the scenery chunk # to the chunk number that you changed to your piece of scenery.
Do it for the rest of them, go into the BSP viewer and place.
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