Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Dead Killa \ D
Posts: 539 Joined: Fri Nov 25, 2005 6:58 pm
Location: ^^here...?
Contact:
Post
by Dead Killa \ D » Mon Sep 25, 2006 3:36 pm
whenever i try to import link into sapien it says the model and the animations don't match.
:- (
does this look right?:
Attachments
is this right.jpg (39.67 KiB) Viewed 1117 times
link816 says:your crazy about those jeely beans arent you?
=EP Killa says: welll, um yes i love them YUK BUTTER SCOTCH
Dead Killa \ D
Posts: 539 Joined: Fri Nov 25, 2005 6:58 pm
Location: ^^here...?
Contact:
Post
by Dead Killa \ D » Mon Sep 25, 2006 5:22 pm
meh okay we need a biped rigger
contact me at MSN (
[email protected] )
or press my msn icon below and i will most likely let you rig this biped since sapien is being stupid.
s h i t srry for the double post
i got a master sword beta ingame
Attachments
MS Beta.rar
(1.52 MiB) Downloaded 7 times
link816 says:your crazy about those jeely beans arent you?
=EP Killa says: welll, um yes i love them YUK BUTTER SCOTCH
ds8
Posts: 305 Joined: Sun Oct 16, 2005 6:48 pm
Location: I don't know yet.
Contact:
Post
by ds8 » Tue Sep 26, 2006 10:46 pm
[quote="Dead Killa \ D
KETrace
Posts: 23 Joined: Fri Jun 30, 2006 7:18 pm
Location: Delta Halo
Contact:
Post
by KETrace » Wed Sep 27, 2006 3:36 pm
looks nice, but killa, if u have Xfire hit me up, and ill tell you about a secert of how to get swords to work w/o having to have that flamer proj.
Xfire: ketrace
and also if you want i can get you a web forum for NMT
Jsk1610
Posts: 939 Joined: Sat May 27, 2006 1:23 pm
Location: Seoul/NJ
Post
by Jsk1610 » Wed Sep 27, 2006 3:48 pm
Aaaa good ol legend of zelda.. How do you reach those big hills.
Dead Killa \ D
Posts: 539 Joined: Fri Nov 25, 2005 6:58 pm
Location: ^^here...?
Contact:
Post
by Dead Killa \ D » Wed Sep 27, 2006 4:17 pm
That flame is the contrail of the sword spinning. its there purposly.
link816 says:your crazy about those jeely beans arent you?
=EP Killa says: welll, um yes i love them YUK BUTTER SCOTCH
ds8
Posts: 305 Joined: Sun Oct 16, 2005 6:48 pm
Location: I don't know yet.
Contact:
Post
by ds8 » Wed Sep 27, 2006 4:25 pm
Jsk1610 wrote: Aaaa good ol legend of zelda.. How do you reach those big hills.
U'll c, there is gonna b a vine ladder this is just a beta picture, ill have more pictures soon
Jsk1610
Posts: 939 Joined: Sat May 27, 2006 1:23 pm
Location: Seoul/NJ
Post
by Jsk1610 » Wed Sep 27, 2006 4:30 pm
ooooo good idea. 3rd person like real legend of zelda?
Alchemist666
Posts: 811 Joined: Sat Jan 14, 2006 6:25 am
Location: On a bulldog adventureing around halo! Posts:666
Post
by Alchemist666 » Wed Sep 27, 2006 4:37 pm
only if you use the 3rd person app >_>
DoorM4n
Readers Club
Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
Post
by DoorM4n » Wed Sep 27, 2006 4:38 pm
wicked
The maximum signature size is 500x120px at 75kb.
Jsk1610
Posts: 939 Joined: Sat May 27, 2006 1:23 pm
Location: Seoul/NJ
Post
by Jsk1610 » Wed Sep 27, 2006 4:40 pm
Alchemist666 wrote: only if you use the 3rd person app >_>
Oh thought it had to be a part of the mod to use. Not separate.
darco9x2
Posts: 488 Joined: Mon Jun 13, 2005 6:46 am
Post
by darco9x2 » Wed Sep 27, 2006 5:38 pm
gotta work on those textures though, they dont tile properly.
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
ds8
Posts: 305 Joined: Sun Oct 16, 2005 6:48 pm
Location: I don't know yet.
Contact:
Post
by ds8 » Wed Sep 27, 2006 7:23 pm
darco9x2 wrote: gotta work on those textures though, they dont tile properly.
i think thats just the bump maps
Dead Killa \ D
Posts: 539 Joined: Fri Nov 25, 2005 6:58 pm
Location: ^^here...?
Contact:
Post
by Dead Killa \ D » Thu Sep 28, 2006 10:39 am
ds8 wrote: darco9x2 wrote: gotta work on those textures though, they dont tile properly.
i think thats just the bump maps
the map model has been compiled and it is the final stage of the map all we need now to make weapons and some hot rods and the map will be out to you befor you know it
link816 says:your crazy about those jeely beans arent you?
=EP Killa says: welll, um yes i love them YUK BUTTER SCOTCH
ds8
Posts: 305 Joined: Sun Oct 16, 2005 6:48 pm
Location: I don't know yet.
Contact:
Post
by ds8 » Thu Sep 28, 2006 12:55 pm
[quote="Dead Killa \ D
Jsk1610
Posts: 939 Joined: Sat May 27, 2006 1:23 pm
Location: Seoul/NJ
Post
by Jsk1610 » Thu Sep 28, 2006 1:56 pm
Cool. The grip could have been better.
Dead Killa \ D
Posts: 539 Joined: Fri Nov 25, 2005 6:58 pm
Location: ^^here...?
Contact:
Post
by Dead Killa \ D » Thu Sep 28, 2006 3:35 pm
the weapon was only meant for link fp thats why mcs grip looks odd
link816 says:your crazy about those jeely beans arent you?
=EP Killa says: welll, um yes i love them YUK BUTTER SCOTCH
ds8
Posts: 305 Joined: Sun Oct 16, 2005 6:48 pm
Location: I don't know yet.
Contact:
Post
by ds8 » Fri Sep 29, 2006 7:10 pm
were working on more weapons
Dead Killa \ D
Posts: 539 Joined: Fri Nov 25, 2005 6:58 pm
Location: ^^here...?
Contact:
Post
by Dead Killa \ D » Fri Sep 29, 2006 7:15 pm
while 8 was working on hyrule_castle i am working on somthing as well
PRESENTING HYRULE CASTLE FROM WINDWAKER 100% CUSTOM CONTENT!!!!
(model isnt perfect and is still WIP)
this map will be called legend of hyrule
Attachments
OMG!!!!.jpg (52.04 KiB) Viewed 820 times
interior (working on smoothing groups).jpg (79.04 KiB) Viewed 820 times
Last edited by
Dead Killa \ D on Fri Sep 29, 2006 7:17 pm, edited 1 time in total.
link816 says:your crazy about those jeely beans arent you?
=EP Killa says: welll, um yes i love them YUK BUTTER SCOTCH
ds8
Posts: 305 Joined: Sun Oct 16, 2005 6:48 pm
Location: I don't know yet.
Contact:
Post
by ds8 » Fri Sep 29, 2006 7:17 pm
[quote="Dead Killa \ D