[WIP] UNSC Asis UPDATED Sept. 28
- FleetAdmiralBacon
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Haven't updated this in a while.
Just started working on the recreation room and the terrarium:
http://gruntmaps.byethost4.com/html/asisposter.jpg
The pic was too big to upload anywhere, so I tossed it on GM.
I'm working on a custom hull texture, as you might be able to tell (if you can't, that's a good thing)
Just started working on the recreation room and the terrarium:
http://gruntmaps.byethost4.com/html/asisposter.jpg
The pic was too big to upload anywhere, so I tossed it on GM.
I'm working on a custom hull texture, as you might be able to tell (if you can't, that's a good thing)

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That one picture where you applied a bump or w/e was pretty hawt man. Good job so far.
[edit]
[edit]
That one.
Last edited by flyinrooster on Sun Sep 24, 2006 11:08 am, edited 1 time in total.
N\A
- FleetAdmiralBacon
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Wouldn't work for me.Darco wrote:imageshack?
I'm working on the Eagle, my new space fighter.
EDIT:
Updated Pic as of Sept. 28th


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so now it doesn't have the supports, it looks like you have a dragged vert (probably just poor modeling) at the rear, a giant indentation on the top, and the recroom that looks rediculous. what happened to the texturing?

Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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^FleetAdmiralBacon wrote:None of this is a box, though. It's mostly extruded and then beveled splines all connected together, I did a lot more vertex dragging in this, and to make sure everything lines up, I only made half the model and slapped on a symmetry modifier (which I occasionally delete in order to UV the model and stuff)
serisously if you want this to be a bsp why did you do all that...
it still looks very simple
- FleetAdmiralBacon
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It's not that good, but I'm working on making it look a little better.
It's a Multipurpose Rifle, a simple little machine gun / grenade launcher combo for the Asis.

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It's actually a box with a cartoony skin. Needs more useful perspectives and clay renders. Also detail.FleetAdmiralBacon wrote:[img]LOLLARIMAGE[/img]
It's not that good, but I'm working on making it look a little better.
It's a Multipurpose Rifle, a simple little machine gun / grenade launcher combo for the Asis.
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Dude I got any idea for a varinet of that. insted of it being docked have it broken in two pecieces in the center and only have a few wires connecting it. then make it so all the lifepods are gone and only one longsword remains. then have it so it is floating in space and that theres no gravity. your jump heighth could be like 1000 and your jump speed could be like .07. Have it so you walk on walls but figure out a way of having it so you acutaly see as if you were on the wall or upside down. like grav boots that stick you to the ship but if you jump off of the hull it's bye bye spartan guy.
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Walk on walls doesn't work well for playable characters. Your view remains the same like when you go up a ladder, and your feet hover above walls, not on them. And the jump... guh. No.Hyperdash wrote:Dude I got any idea for a varinet of that. insted of it being docked have it broken in two pecieces in the center and only have a few wires connecting it. then make it so all the lifepods are gone and only one longsword remains. then have it so it is floating in space and that theres no gravity. your jump heighth could be like 1000 and your jump speed could be like .07. Have it so you walk on walls but figure out a way of having it so you acutaly see as if you were on the wall or upside down. like grav boots that stick you to the ship but if you jump off of the hull it's bye bye spartan guy.
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Yeah, I know. It annoys the hell out of me too - the awesome space physics are why I moved Hammer of Justice to Source.Hyperdash wrote:well I hate it how when I'm outside in space on levels like Boarding action or halo 2's first level and the entire thing acts like a normal map and if you wanted to there is probally a why of making it look the same way as you charecter is running on the walls