Upcoming App

Post your pics of mods in beta, or pictures that do not have a mod associated with them.

How does it look so far?

Good
20
83%
Ok
3
13%
Not so good
1
4%
 
Total votes: 24

x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

Very sexy. ;) Can we expect a H2V add on when it comes out?
Halo 3 ruined everything..
slayer410





Posts: 738
Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas

Post by slayer410 »

x088x wrote:Very sexy. ;) Can we expect a H2V add on when it comes out?
H2V?
=sw=warlord





Posts: 1469
Joined: Wed Feb 23, 2005 4:11 am
Location: england:lincolnshire
Contact:

Post by =sw=warlord »

slayer410 wrote:
x088x wrote:Very sexy. ;) Can we expect a H2V add on when it comes out?
H2V?
halo 2 vista.
Arby77





Posts: 131
Joined: Wed Mar 16, 2005 5:38 pm
Location: OHIO
Contact:

Post by Arby77 »

Thank God, a mac editor. I don't have to use my crappy windows anymore to do some mods. I hope this comes out soon.
dfmjw





Posts: 21
Joined: Thu Mar 10, 2005 7:48 pm
Location: South Australia

Post by dfmjw »

not sure about a release date this app has been in production for a long time i started it late last year starting out just being a tiny halo 2 map opener then formed into a more powerfull halo 2 app then now progressed to a halo 1 and halo 2 halo map editor. it has been solo written, and my first app (hate to say it) and has only had other peoples input for ideas but still most of them came from me but i love my beta testers for there support cause i need it at times when i hit some brick walls and get a bit down about it lol thanks tunesrus and his friend sosumi... and soldier of light before he went to brok3n halo i think
but i do live a social life and manage a girlfriend for two inbetween so making this app is something i try to speed as much time as possible on but can not always work on

if anyone has some halo1 ifps or ents please send them to me or get in contact with someone that can contact me cause i really want to start working on a reflexive chunk adder for halo 1 but i need to have a decent reflexive map for that to work and it would just be good to show off my app with some decent halo 1 ifps
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

Makes me wanna Program java. I like the Style of the buttons and all. :P
Image
Halo_addict





Posts: 480
Joined: Tue Jul 25, 2006 4:28 pm
Location: On a Phantom Posts: Addicted

Post by Halo_addict »

Dude...How?...When?...Please be soon!! It looks so useful for us mac modders *begins to build a shrine to worship him*
EDIT: Please put an inject model button in! I highly dislike obj converter. It would make mod SOOO much easier to make! Keep up the awesome work!
Shadowkhass wrote:For the 25th time in this forum, yes, Mac mods do work on PCs. You can play online together with no problems, right? That means maps are the same. Kthxbai.
User avatar
[IA]Paul




Enthraller

Posts: 1057
Joined: Sat Oct 29, 2005 5:27 am
Location: UR MOM LOOLOLLOOLOLOOLOL

Post by [IA]Paul »

I doubt this, but could this open Halo 2 or Halo CE maps and put them in a Mac/PC usable format? I doubt it, but I haven't seen anything saying it won't.
Image
Proclaimer001 wrote:It's going to take more than one drunk prostitiute to bring down ShamWoW Guy!
This thread is why 14-year-olds are looked down on on the internet.
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

[C]Paul95 wrote:I doubt this, but could this open Halo 2 or Halo CE maps and put them in a Mac/PC usable format? I doubt it, but I haven't seen anything saying it won't.
is it just me or does that not make sense?
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
Halo_addict





Posts: 480
Joined: Tue Jul 25, 2006 4:28 pm
Location: On a Phantom Posts: Addicted

Post by Halo_addict »

It doesn't make anysense...
Shadowkhass wrote:For the 25th time in this forum, yes, Mac mods do work on PCs. You can play online together with no problems, right? That means maps are the same. Kthxbai.
User avatar
Explosive American





Posts: 1131
Joined: Wed Apr 13, 2005 4:52 pm
Location: Santa Cruz, CA

Post by Explosive American »

He's asking if the app can convert CE or Halo 2 maps to a PC/Mac usable map. I very much doubt the Halo 2 part, because the map structure is very different. The CE part, on the other hand, might be plausible, but let's wait until the creator gives us more info.
Image
Current Projects:
M-42 Cannon
Halo_addict





Posts: 480
Joined: Tue Jul 25, 2006 4:28 pm
Location: On a Phantom Posts: Addicted

Post by Halo_addict »

Well If it can truely convert any part of ce I would seriously build a shrine for this guy....That would just be an amazing program
Shadowkhass wrote:For the 25th time in this forum, yes, Mac mods do work on PCs. You can play online together with no problems, right? That means maps are the same. Kthxbai.
User avatar
Explosive American





Posts: 1131
Joined: Wed Apr 13, 2005 4:52 pm
Location: Santa Cruz, CA

Post by Explosive American »

Apparently there's already a PC program that can convert CE maps to PC, but when those maps are run through HHK to work on Mac, they get corrupted and lighting gets effed up.
Image
Current Projects:
M-42 Cannon
Halo_addict





Posts: 480
Joined: Tue Jul 25, 2006 4:28 pm
Location: On a Phantom Posts: Addicted

Post by Halo_addict »

Which means...It crashes on loading??
Shadowkhass wrote:For the 25th time in this forum, yes, Mac mods do work on PCs. You can play online together with no problems, right? That means maps are the same. Kthxbai.
User avatar
Alchemist666





Posts: 811
Joined: Sat Jan 14, 2006 6:25 am
Location: On a bulldog adventureing around halo! Posts:666

Post by Alchemist666 »

no the light shaders are wrong on mac but dont get offtopic >_>
Image
Armaggedon Mod Team|Pirates!|Universal HaloMods Rules
Halo_addict wrote:O_O Youre cooler than bob!!(and not an jerk!!)I need not say it...YOU are the new bob
User avatar
[IA]Paul




Enthraller

Posts: 1057
Joined: Sat Oct 29, 2005 5:27 am
Location: UR MOM LOOLOLLOOLOLOOLOL

Post by [IA]Paul »

If this app can convert Halo CE maps to readable mac/pc format, I will worship the maker for 200 years. If it can convert Halo 2 maps to readable Halo 1 format, I will die and worship you from the afterworld (heaven, hell, i don't know!). Well, I shouldn't press you to work faster, but good job on this! :)
Image
Proclaimer001 wrote:It's going to take more than one drunk prostitiute to bring down ShamWoW Guy!
This thread is why 14-year-olds are looked down on on the internet.
Halo_addict





Posts: 480
Joined: Tue Jul 25, 2006 4:28 pm
Location: On a Phantom Posts: Addicted

Post by Halo_addict »

Sorry to bug you..but can we have a beta to be in awe with? XD
Shadowkhass wrote:For the 25th time in this forum, yes, Mac mods do work on PCs. You can play online together with no problems, right? That means maps are the same. Kthxbai.
User avatar
[IA]Paul




Enthraller

Posts: 1057
Joined: Sat Oct 29, 2005 5:27 am
Location: UR MOM LOOLOLLOOLOLOOLOL

Post by [IA]Paul »

Usually they'll say no, but whatever, it's worth a shot.
Image
Proclaimer001 wrote:It's going to take more than one drunk prostitiute to bring down ShamWoW Guy!
This thread is why 14-year-olds are looked down on on the internet.
dfmjw





Posts: 21
Joined: Thu Mar 10, 2005 7:48 pm
Location: South Australia

Post by dfmjw »

Ok i know it has been a while and all of you may thing this project is dead but no it just takes time and time is not easy while going through school and having a girl friend but here is a small update

BSP Render / Editor
ok the bsp is not made by me it is made by a guy called mike i am not sure how popular he wants to become so i am not going to give out his AIM. He did not totally make the BSP render, i parse the raw data and convert it into understandable data and then he created the render. if you ask me he is doing a bloody good job so far as from what i have seen. you may think this will limited it's cross platform idea well the answer to that is yes and no supported platform for the bsp viewer will be Windows, Linux, and Mac and possibly solaris (not 100% sure) the bsp viewer uses jogl (jave bindings for openGL) so it uses opengl under the skin this will require extra libarys need to be installed for this to work. i will had out OS java update installers for each OS which will contain java updates for each OS so you will not have to ever worry about the libarys

Here are the screen shots
Textures are not implemented yet but i am working on parsing the texture data then mike will fix it in the render
Image
Image
Image
Image
Image
Image
Image
Image

about halo CE to halo 2 map conversion and all that no way am i going to do that to do that you would need to remap each value with it's pair in the other version of halo which would take ages and is more a meta expert which knows tag values very well but my program has very good support for program add ons which allow someone to create an add on to do it if they want and it will allow them to us alot of my code and framework

the add on areas for my program will be
Plugin Reading and Writing (meta data plugins)
UserInterface (GUI)
Meta Editors (meta editing GUI)
Map Tag Exporting and Importing (to allow for different formats Entity format, dot halo format and so on)
and raw handlering (this will allow custom raw handles of my parsed raw data so you can display it in your own GUI format)

all of this add ones will have to be programmed in java

i am not looking for beta testers currently and my program is fair from complete but feature requests and questions are still very much welcome[/img]
DanJay





Posts: 72
Joined: Fri May 19, 2006 10:54 am
Location: Shepparton, Victoria, Australia
Contact:

Post by DanJay »

OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG

i call dibs on making a map that i will call "Blood Gulch Classic" with this app if it is able to adjust the BSP's polys when its finished.
Post Reply