Might give it another shot at some stage.
WIP - Church
- FleetAdmiralBacon
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Just one question: How did you make the bump maps?
I make all of mine (which happens to be a very small list) by modeling the object first and applying a gradient to it, and that forms my heightmap.
What do you do?
I make all of mine (which happens to be a very small list) by modeling the object first and applying a gradient to it, and that forms my heightmap.
What do you do?

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If you haven't checked out my tutorial, it's here: http://earthenrecords.com/bumpmaptut/intro.htmFleetAdmiralBacon wrote:Just one question: How did you make the bump maps?
I make all of mine (which happens to be a very small list) by modeling the object first and applying a gradient to it, and that forms my heightmap.
What do you do?
I totally ignore what the model will be and concentrate on the texture and what I want to achieve. It's usually a mixture of techniques and filters to bring out the heightmap using the original texture and then using layers to hand draw sections that I want to be deep/raised, changing the opacity accordingly. But with some textures I don't do that at all. It just depends.
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metkillerjoe
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Wow.
If it was straying from the traditional concept of what could be considered a "church" before, then it has now officially turned upside down.
Awesome.
Especially with the torches.
Now, fire in Halo will actually look like flames.
Please tell me you'll open source those fire effects.
If it was straying from the traditional concept of what could be considered a "church" before, then it has now officially turned upside down.
Awesome.
Especially with the torches.
Now, fire in Halo will actually look like flames.
Please tell me you'll open source those fire effects.
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X___Dole__
X___Dole__
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cooldude5990
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- RaVNzCRoFT
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- FleetAdmiralBacon
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1. Lag is caused by stuff that makes the server slow.cooldude5990 wrote:thats look amazing, it doesnt lag at all with all hte bump maps?
2. Bump maps have nothing to do with the server.
3. Bump maps actually make it faster (would you rather have every piece modeled in there?)
So, no, it wouldn't cause lag. Wouldn't even make it slower. Every texture in Halo has a bump map, just these are like fricken' huge ones.

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haha yea same here. this and goldeneye. after i paly em a lil bit ill unstiall halo completly and never. ever. come here againBEEF!!! wrote:Haha dude. This is the only reason I still even log on to this site. Just to see if this is done yet =P
Keep it up man! I really hope to see a release soon.
*Sig rmeoved* Reveiw Halmoods Uneversal Rules ~aHlomods Staff

Whew, all of the lighting for the red base is done and the proper cubemaps have been made. It looks so damn nice I made a short, high quality video for you. Notice how I timed it so the 15 minute timer verfies that this is in fact Halo? (OK, that was a total accident)
Red Base Cubemap Video (8.8MB)
Hey I like the picture but how much ram do you need to watch the video? I got all programs closed and it still says "Your computer is running low on memory. Quit other programs, and then try again." I even restarted my computer.CrowPath wrote:
Whew, all of the lighting for the red base is done and the proper cubemaps have been made. It looks so **** nice I made a short, high quality video for you. Notice how I timed it so the 15 minute timer verfies that this is in fact Halo? (OK, that was a total accident)
Red Base Cubemap Video (8.8MB)









