If i export the colision model in entity to a .OBJ I can edit it in milk shape then import it back using entity, but just the colision changes. I want to be able to also edit the bsp visual mesh so i can actually see the colision i made!
please help me do this,
superman
map bsp modling!
Both of you are talking about seperate things. Scynide is talking about collision for objects(Bipds, scen, bloc etc..)
superman is talking about BSP collision and BSP visual. Nothing to do with what you were saying Scynide.
You have to extract the visual BSP by clicking "export meshes to .OBJs"(not "export mesh to .OBJ"), edit them, and then click "inject BSP Visual Mesh" and select the folder you extracted them to.
superman is talking about BSP collision and BSP visual. Nothing to do with what you were saying Scynide.
You have to extract the visual BSP by clicking "export meshes to .OBJs"(not "export mesh to .OBJ"), edit them, and then click "inject BSP Visual Mesh" and select the folder you extracted them to.