Cairo Control

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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dec1234





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Post by dec1234 »

Yeah well i thought that that cairo room was just a scenery object used in a cutscene, and may i ask what bsp it is in?
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smacktalker




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Post by smacktalker »

it's SBSP_BSP_01 in spacestation.map
Dojorkan




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Post by Dojorkan »

dec1234 wrote:Yeah well i thought that that cairo room was just a scenery object used in a cutscene, and may i ask what bsp it is in?
You can walk on it in the opening cutscene with Yelo. A bit tricky gettin in there sometimes though. I was surprised it had collision and all since you never actually set foot in it.
VSG19902




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Post by VSG19902 »

The mod will probablly either be released today, or next weekend. School prevents me from modding during the week. :D
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StalkingGrunt911




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Post by StalkingGrunt911 »

Hopefully today.
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Post by VSG19902 »

The problem with ctf and assault

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Those are the locations at which the game loads, then says gameover right away.

If I use the map I added to the mainmenu, the camera is spinning as if a dead biped is falling. If I use the actual dlc map it goes and just zooms out like a regular death, but I dont know the location cause i cannot pause it. :?:
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Enlighten3d-one





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Post by Enlighten3d-one »

umm from what i understand is that it is fuxxed up :lol:
well maybeits because the map wasnt designed for ctf/assault
maybe you have to do something to fix the gammetypes :?
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Post by VSG19902 »

Enlighten3d-one wrote:umm from what i understand is that it is fuxxed up :lol:
well maybeits because the map wasnt designed for ctf/assault
maybe you have to do something to fix the gammetypes :?
No, it should work with no problem. I have KOTH, Slayer, Team Slayer, Territories, Oddball, and Juggernaut working. So CTF and Assault should work also. :D
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Enlighten3d-one





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Post by Enlighten3d-one »

well idk then
have u done a bsp conversion b4?
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kibito87




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Post by kibito87 »

Looks nice. I'd like to see a finished version of this. As long as the freezing issues are sorted out.
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xheadshotmastax




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Post by xheadshotmastax »

i could help ya out... u just need to ask...
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MasterChief2829




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Post by MasterChief2829 »

slayer410 wrote:Wow... yall have no clue what yall are talking about. Like I said on aim, this is amazing.
No, you don't. Greenhouse was a mod created using the exact same "room". It was okay for maybe 2 people, but it's really small. I wouldn't recommend it.
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Post by VSG19902 »

MasterChief2829 wrote:
slayer410 wrote:Wow... yall have no clue what yall are talking about. Like I said on aim, this is amazing.
No, you don't. Greenhouse was a mod created using the exact same "room". It was okay for maybe 2 people, but it's really small. I wouldn't recommend it.
As I said before, this map will be fun for shotguns, and territories is fun because I have tested it with friends. :D
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slayer410





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Post by slayer410 »

MasterChief2829 wrote:
slayer410 wrote:Wow... yall have no clue what yall are talking about. Like I said on aim, this is amazing.
No, you don't. Greenhouse was a mod created using the exact same "room". It was okay for maybe 2 people, but it's really small. I wouldn't recommend it.
Chief... just stop while your ahead... maybe if people actually read the topic, they would know that this is a bsp conversion, not an imperfect piece of bsp scen givin collision via machs. That which was done by Zach. :?
Last edited by slayer410 on Sat Sep 30, 2006 7:56 am, edited 1 time in total.
smacktalker




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Post by smacktalker »

yo like when's this coming
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Post by VSG19902 »

Right now headshot and I are fixing the ctf and assualt, should be done soon. So get ready for it :-P
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slayer410





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Post by slayer410 »

Sweet. Took you long enough! :P
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Post by DWells55 »

Mimesis mb?
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Post by xheadshotmastax »

DWells55 wrote:Mimesis mb?
the room has a size of about 2 foundation rooms.
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smacktalker




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Post by smacktalker »

talkin about close combat lol. flag taken... 1...2...3...4... flag scored!
lol
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