Halo 2: Project .:AI:.-ZONES- (In progress)

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slayer410





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Post by slayer410 »

t_mann05 wrote:
WastingBody wrote:You drag over the newmombasa.scnr then add the needed reflexives then move the spawns and check bit 12.
Well i got tags from SP map from the basic AI tutorial, but not the whole scnr tag...do u need it all?
Well when you transfer over the scnr the strings come with it. Yet my way you have to manually set the SIDs. (Oh, and by my way I mean you can't just drag and drop a scnr...)
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Post by Spammy »

Glad to hear your fianc
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Post by t_mann05 »

under the meta editor in the scnr tag, under the AI starting locations, there are 5 chunks there....the 1st coords are where they spawn, but what about the other 4 chunks, are they respawns?
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TheTyckoMan




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Post by TheTyckoMan »

t_mann05 wrote:under the meta editor in the scnr tag, under the AI starting locations, there are 5 chunks there....the 1st coords are where they spawn, but what about the other 4 chunks, are they respawns?
Nope, those are just other spawns for times like....when you have 5 marines and you want each of them to have a different weapon, you just put marine in the main reflexive (unnested) and then you put different positions in each chunk and different weapons and maybe even different spawn permutations and then you'll have a squad made up of different versions. Also it'll just rotate through them (in order) for how many to spawn, if you have 5 chunks and say spawn 5, you'll have one of each, if you say spawn 7 you'll have 2 of the first 2 ond 1 each of the last 3.
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fightingfox0





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Post by fightingfox0 »

i download this and it goes into winrar, and then it has an error extracting it. anyone kno y>?
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Post by Barringer_Resirected »

fightingfox0 wrote:i download this and it goes into winrar, and then it has an error extracting it. anyone kno y>?
Try opening it with winrar and renaming whatever is inside to something smaller, that should fix it. Also, winrar can be tricky sometimes, try saving it to a location other than the desktop, then rar the rar you downloaded and extract it again to the desktop, then you should be able to open it and rename stuff. Good luck.
slayer410





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Post by slayer410 »

Use 7zip. :wink:
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neodos
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Post by neodos »

Can someone explain how you "analyse" the paths? on scnr.

Do we need to hex? to change the paths coords or something like that and then test?
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Post by xXtR1Xm1Xx »

Trulife8342 wrote:Silly me, I think I did do that, well im posting more news, we caught the tumor at an early stage and she will be fine, im coming back now dont think its going to be over night she still needs to go through surgery and im going to be taking care of her as she recovers and she should be ok before our wedding day (december 17th), thanks for the support and ill see you guys soon.
Yay, hope she recovers soon.
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Enlighten3d-one





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Post by Enlighten3d-one »

ok so trulife will be back soon
we need to post in this forum alot to keep it alive for trulife
soo has anyone got any new info?
i think i may have something but i really dont know
when i injected a phantom and made it drivable when u get in the driver seat the guns on it start spinning around
and if someone goes near them they will aim at the person
fightingfox0





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Post by fightingfox0 »

i still get this error

http://img101.imageshack.us/my.php?imag ... fdgxc4.png

and it auto goes into winrar
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Post by fightingfox0 »

nvm i got it working
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Post by Enlighten3d-one »

dont double post

Don't flame..
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Post by trepdimeflou »

You must be new here. First rule for not getting lolbant is to no do what you just did: behave in a manner similar to that of a child and curse to try and sound mature. That's a big no-no.
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fightingfox0





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Post by fightingfox0 »

Enlighten3d-one wrote:
when i injected a phantom and made it drivable when u get in the driver seat the guns on it start spinning around
and if someone goes near them they will aim at the person

at least i stay on topic
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CptnNsan0




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Post by CptnNsan0 »

alright well back on topic

wastingbody is coming out with an awesome AI mod soon
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Shadow_Dog





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Post by Shadow_Dog »

So, will this be coming out for other levels, and can other poeple see the elites?
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SpecOp44




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Post by SpecOp44 »

Shadow_Dog wrote:So, will this be coming out for other levels, and can other poeple see the elites?
You mean non-modders?
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~FallenOne~





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Post by ~FallenOne~ »

im confused why havent any good AI mods been posted?


EDIT:

whoops didnt see this...
CptnNsan0 wrote:alright well back on topic

wastingbody is coming out with an awesome AI mod soon
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Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
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Shadow_Dog





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Post by Shadow_Dog »

SpecOp44 wrote:
Shadow_Dog wrote:So, will this be coming out for other levels, and can other poeple see the elites?
You mean non-modders?
Yea
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