Well when you transfer over the scnr the strings come with it. Yet my way you have to manually set the SIDs. (Oh, and by my way I mean you can't just drag and drop a scnr...)t_mann05 wrote:Well i got tags from SP map from the basic AI tutorial, but not the whole scnr tag...do u need it all?WastingBody wrote:You drag over the newmombasa.scnr then add the needed reflexives then move the spawns and check bit 12.
Halo 2: Project .:AI:.-ZONES- (In progress)
- TheTyckoMan
- Posts: 854
- Joined: Fri Apr 02, 2004 11:22 am
- Location: Tea co not Tie co...
![]() |
![]() |
![]() |
![]() |
Nope, those are just other spawns for times like....when you have 5 marines and you want each of them to have a different weapon, you just put marine in the main reflexive (unnested) and then you put different positions in each chunk and different weapons and maybe even different spawn permutations and then you'll have a squad made up of different versions. Also it'll just rotate through them (in order) for how many to spawn, if you have 5 chunks and say spawn 5, you'll have one of each, if you say spawn 7 you'll have 2 of the first 2 ond 1 each of the last 3.t_mann05 wrote:under the meta editor in the scnr tag, under the AI starting locations, there are 5 chunks there....the 1st coords are where they spawn, but what about the other 4 chunks, are they respawns?
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
-
- Posts: 36
- Joined: Sat Sep 09, 2006 3:39 pm
-
- Posts: 6
- Joined: Fri Sep 15, 2006 3:53 pm
- Contact:
Try opening it with winrar and renaming whatever is inside to something smaller, that should fix it. Also, winrar can be tricky sometimes, try saving it to a location other than the desktop, then rar the rar you downloaded and extract it again to the desktop, then you should be able to open it and rename stuff. Good luck.fightingfox0 wrote:i download this and it goes into winrar, and then it has an error extracting it. anyone kno y>?
-
- Posts: 406
- Joined: Thu Aug 31, 2006 5:14 pm
- Location: Queens
![]() |
Yay, hope she recovers soon.Trulife8342 wrote:Silly me, I think I did do that, well im posting more news, we caught the tumor at an early stage and she will be fine, im coming back now dont think its going to be over night she still needs to go through surgery and im going to be taking care of her as she recovers and she should be ok before our wedding day (december 17th), thanks for the support and ill see you guys soon.

Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
-
- Posts: 313
- Joined: Fri Sep 01, 2006 3:06 pm
- Location: Here playin halo
- Contact:
ok so trulife will be back soon
we need to post in this forum alot to keep it alive for trulife
soo has anyone got any new info?
i think i may have something but i really dont know
when i injected a phantom and made it drivable when u get in the driver seat the guns on it start spinning around
and if someone goes near them they will aim at the person
we need to post in this forum alot to keep it alive for trulife
soo has anyone got any new info?
i think i may have something but i really dont know
when i injected a phantom and made it drivable when u get in the driver seat the guns on it start spinning around
and if someone goes near them they will aim at the person
-
- Posts: 36
- Joined: Sat Sep 09, 2006 3:39 pm
i still get this error
http://img101.imageshack.us/my.php?imag ... fdgxc4.png
and it auto goes into winrar
http://img101.imageshack.us/my.php?imag ... fdgxc4.png
and it auto goes into winrar
-
- Posts: 313
- Joined: Fri Sep 01, 2006 3:06 pm
- Location: Here playin halo
- Contact:
- trepdimeflou
- Posts: 727
- Joined: Sat Dec 25, 2004 12:50 pm
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
-
- Posts: 36
- Joined: Sat Sep 09, 2006 3:39 pm
-
- Posts: 67
- Joined: Wed Jan 18, 2006 6:37 pm
- Location: Canada
- Contact:
-
- Posts: 102
- Joined: Sat Apr 16, 2005 10:33 am
- Location: Herscher, Illinois
im confused why havent any good AI mods been posted?
EDIT:
whoops didnt see this...
EDIT:
whoops didnt see this...
CptnNsan0 wrote:alright well back on topic
wastingbody is coming out with an awesome AI mod soon

Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
-
- Posts: 67
- Joined: Wed Jan 18, 2006 6:37 pm
- Location: Canada
- Contact: