[mod] GroundHog Day Zanzibar *scripts!*
There is a glitch with strings - the string is actually printed in game with the quotes (") still there. They aren't in the mod I released because I edited them out in a hex editor.
If you recompile my source code you'll get all of the quotes back in.
PS: I used the original version of your compiler for this - not sure if your new one (the one with AI squads added) would affect how this worked in any way.
PPS @Shalted: Arithmetic expressions are screwed up in the compiler if you haven't gotten the numerous hints yet. IE, if I make a global "loltest" as a short set to 0, and try to use "(set loltest (+ loltest 1))", or even "(set loltest [short](+ loltest 1))", it doesn't change the value at all - stays at 0.
If you recompile my source code you'll get all of the quotes back in.
PS: I used the original version of your compiler for this - not sure if your new one (the one with AI squads added) would affect how this worked in any way.
PPS @Shalted: Arithmetic expressions are screwed up in the compiler if you haven't gotten the numerous hints yet. IE, if I make a global "loltest" as a short set to 0, and try to use "(set loltest (+ loltest 1))", or even "(set loltest [short](+ loltest 1))", it doesn't change the value at all - stays at 0.
Nice job. I wish I understood scripting so well 



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Well, I should be able to easily remove the quotes. (Didn't have yelo when I first wrote it so I couldn't test >_>), and I'll look into the arithmatic functions.Agent ME wrote:There is a glitch with strings - the string is actually printed in game with the quotes (") still there. They aren't in the mod I released because I edited them out in a hex editor.
If you recompile my source code you'll get all of the quotes back in.
PS: I used the original version of your compiler for this - not sure if your new one (the one with AI squads added) would affect how this worked in any way.
PPS @Shalted: Arithmetic expressions are screwed up in the compiler if you haven't gotten the numerous hints yet. IE, if I make a global "loltest" as a short set to 0, and try to use "(set loltest (+ loltest 1))", or even "(set loltest [short](+ loltest 1))", it doesn't change the value at all - stays at 0.
Awaiting connection...
- SingingBlaze
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LOLNUB!Shalted wrote:Well, I should be able to easily remove the quotes. (Didn't have yelo when I first wrote it so I couldn't test >_>), and I'll look into the arithmatic functions.Agent ME wrote:There is a glitch with strings - the string is actually printed in game with the quotes (") still there. They aren't in the mod I released because I edited them out in a hex editor.
If you recompile my source code you'll get all of the quotes back in.
PS: I used the original version of your compiler for this - not sure if your new one (the one with AI squads added) would affect how this worked in any way.
PPS @Shalted: Arithmetic expressions are screwed up in the compiler if you haven't gotten the numerous hints yet. IE, if I make a global "loltest" as a short set to 0, and try to use "(set loltest (+ loltest 1))", or even "(set loltest [short](+ loltest 1))", it doesn't change the value at all - stays at 0.

- Aumaan Anubis
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Re: [mod] GroundHog Day Zanzibar *scripts!*
dude, does a flying hippo seriously kill you?? cuz that would be awesome.Agent ME wrote:
Open the zanzibar gate, and 60 seconds... a flying hippo kills you. I think you can infer from the mod name what may happen really.
- xXxCocoFangxXx
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Re: [mod] GroundHog Day Zanzibar *scripts!*
Aumaan Anubis wrote:dude, does a flying hippo seriously kill you?? cuz that would be awesome.Agent ME wrote:
Open the zanzibar gate, and 60 seconds... a flying hippo kills you. I think you can infer from the mod name what may happen really.
Agent ME wrote:After 60 seconds the game reverts back a bit in time - if you take a look at the source code - or try it out - you'll get a better understanding of it.
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Please upload it somewhere else
Now Playing:
Please contact me if the sig is over the limit with the title of the song, artist and album.
Thanks!
Ace Space Race, Halo 3 player snapshot generator,Random Sig

Please contact me if the sig is over the limit with the title of the song, artist and album.

Ace Space Race, Halo 3 player snapshot generator,Random Sig
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About links - the site it is hosted on (agentme.no-ip.org) is hosted on the computer that I'm using right now, so if this comp was off at the time you tried to download the mod, it wouldn't have worked. Try re-downloading now.
I'm going to make a FriHost website soon and host my mods there soon...
But I also released it to get more people interested in scripting.
I'm going to make a FriHost website soon and host my mods there soon...
Well it is at this moment the most complex script mod ever done in Halo 2Loonycgb2 wrote:yes this mod sounds complex but its simple but good job i still think this mod is simple

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OMG NO WAI??!?!??
I live in Punxsutawney, PA ?!?!??!?!?! freaky.
And i hate the groundhog. but its a day off school so ^_^
And i hate the groundhog. but its a day off school so ^_^
*Cough*Most complex? ...*Cough* And maybe people would be more interested in scripting if better- or should I say complete- compilers were released.Agent ME wrote: Well it is at this moment the most complex script mod ever done in Halo 2But I also released it to get more people interested in scripting.

Well, its most complex at the moment compared to any other mods done so far (I don't think a half-gravity coag one-line script is much competition
)...
And I do agree if there existed a better compiler more would be interested and more complex could be done... But I'm not the one to complain to about that - I can't even interpret 7887's scripting hex tutorial, so I wouldn't be able to program a thing to help there.
But I still think there are some things that the compiler can support that I haven't even got close to...
@Shalted: Can the compiler support named volumes and named script objects, like vehicles?

And I do agree if there existed a better compiler more would be interested and more complex could be done... But I'm not the one to complain to about that - I can't even interpret 7887's scripting hex tutorial, so I wouldn't be able to program a thing to help there.
But I still think there are some things that the compiler can support that I haven't even got close to...
@Shalted: Can the compiler support named volumes and named script objects, like vehicles?
I still don't understand the grammar of the scripting language. I wish someone would realease a tut on these things
in the meantime, I'll just have to sit in front of my screen and play this mod
. So far, it's the coolest script I've ever seen. Although being first of two isn't totally awesome...
Edit: is there anywhere to find all the pre-set scripts, like the game_save used in this mod? That would be cool.
in the meantime, I'll just have to sit in front of my screen and play this mod

Edit: is there anywhere to find all the pre-set scripts, like the game_save used in this mod? That would be cool.
http://files.halomods.com/viewtopic.php?t=50904
my first tutorial in the tutorial section
my first tutorial in the tutorial section