[WIP]?Scriptator!

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Tural




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Post by Tural »

All it looks like right now is the decompiler with an editable text field.
slayer410





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Post by slayer410 »

You should atleast make it so it converts out scripts back to hex so we can inject them. Just a suggestion.
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Post by FFIIMan »

it saves it as a script file so its all ready to inject, and its nothing like the script decompiler, it doesnt even decompile scripts!

If u no how to load a dll file into a visual basics form then im all ears.
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Tural




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Post by Tural »

FFIIMan wrote:it saves it as a script file so its all ready to inject
Notepad, as well as the script compiler library can both save script files, seeing as how it's just a text file..
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Veegie[Temp]




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Post by Veegie[Temp] »

Scripts are stored as .hsc
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Post by Tural »

It's a text file with the extension changed. >_>
The original script compiler used text files. :|
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shadowkhas




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Post by shadowkhas »

Looks cool....but why the "i" in front of it?

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Post by slayer410 »

FFIIMan wrote:it saves it as a script file so its all ready to inject
I'm refering to custom scripts... :roll:
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Post by FFIIMan »

noone ever said you had to use it, its just meant to help with beginners or if your not sure on how to use a certain script.
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G.I.R.




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Post by G.I.R. »

[quote="shadowkhas"]Looks cool....but why the "i" in front of it?

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Post by Shalted »

Veegie wrote:Scripts are stored as .hsc
Which is a plain ASCII Text file, and my compiler doesn't save in hsc, it saves in .shsc.
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Post by FFIIMan »

[quote="G.I.R."][quote="shadowkhas"]Looks cool....but why the "i" in front of it?

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Post by x088x »

Looks fairly useful. Good job.
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Post by Soldier of Lite »

Heh, I guess we got the same idea at the same dude.

I'm already working on a script decompiler/compiler/constructor. You're basically building the constructor for me. However, mine will be in C# and will be an all in one tool for scripting.

I already have decompiling done, and I think I just about have compiling done. The constructor will be the hard part, because it won't just be a helper, it will be a guide, which will force you to put in working values.

But anyway, it looks very nice.
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Post by Patrickssj6 »

Dont forget to register .hsc files in the registry. :wink:



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Post by FFIIMan »

Soldier of Lite wrote:Heh, I guess we got the same idea at the same dude.

I'm already working on a script decompiler/compiler/constructor. You're basically building the constructor for me. However, mine will be in C# and will be an all in one tool for scripting.

I already have decompiling done, and I think I just about have compiling done. The constructor will be the hard part, because it won't just be a helper, it will be a guide, which will force you to put in working values.

But anyway, it looks very nice.
Thanks for the compliment i kinda gave up though cuz i noticed that none of my scripts would be able to be compiled by shalted's compiler so there would be no reason to have a script maker that can't make compileable scripts, but i like your idea of a decompiler/compiler(Hopefully better than shalteds)/Maker.
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Post by slayer410 »

Well you might as well release what you have...
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Post by snakejknight »

yes release please
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Post by Exabyte »

when is it ready. :shock:
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