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CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Sun Sep 10, 2006 6:23 pm
lmfao haha wow like with a minute of each other. like i said do more next time man good job though for a first
oh and stalkinggrunt911 here is your cookie
Not Removing This
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
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by StalkingGrunt911 » Sun Sep 10, 2006 6:24 pm
I didn't want to eat it I just wanted to keep it for when ever I get hungry
But it's ok.
T Beezie
Posts: 584 Joined: Sun Dec 11, 2005 7:59 pm
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by T Beezie » Sun Sep 10, 2006 6:26 pm
Sorry I took so long on the pics, I just wanted to really test the mod well before making judgment/ giving advice.
StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
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by StalkingGrunt911 » Sun Sep 10, 2006 6:28 pm
T Beezie wrote: Sorry I took so long on the pics, I just wanted to really test the mod well before making judgment/ giving advice.
I did two I downloaded it maybe 5 minutes after I posted I was making sure the game didn't freeze when you get killed etc.
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
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by foxfanatic23I7 » Sun Sep 10, 2006 6:50 pm
i patched the mod, and put it on my xbox, and to post the topic to add pics, i see 2 people already had >.>
btu yea its good for a first
DoorM4n
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Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
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by DoorM4n » Sun Sep 10, 2006 7:04 pm
This actually looks stunningly attractive!
Did i really say that^^^?
The maximum signature size is 500x120px at 75kb.
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
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by MrBalll » Sun Sep 10, 2006 7:10 pm
Not too bad for a first. Keep it up. Also, what do you plan to add as active scenery?
jordanimal
Posts: 678 Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
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by jordanimal » Sun Sep 10, 2006 7:43 pm
Erm. I would recommend changing the fog color. Make it black
r0tten
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Posts: 1734 Joined: Sun Jan 22, 2006 8:41 pm
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by r0tten » Sun Sep 10, 2006 9:33 pm
i dont think outbroken is a word.
Thrasher Alpha
Posts: 517 Joined: Wed Jun 28, 2006 6:07 am
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by Thrasher Alpha » Mon Sep 11, 2006 3:03 am
active scenery is going to try to be pelicans going here to there maybe an on fire one
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
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by ScottyGEE » Mon Sep 11, 2006 4:19 am
r0tten wrote: i dont think outbroken is a word.
And snowagulation is?
This collaboration is not endorsed by Halomods
Technically its only me animating though
Zone 117
Posts: 799 Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(
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by Zone 117 » Mon Sep 11, 2006 5:21 am
Hey good job, you changed the name. This looks pro now!
You should use the mimesis post gen. to make it look even more pro.
dec1234
Posts: 823 Joined: Thu Jun 09, 2005 2:07 pm
Location: England
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by dec1234 » Mon Sep 11, 2006 7:00 am
ScottyGEE wrote: r0tten wrote: i dont think outbroken is a word.
And snowagulation is?
HAAHAHAH Owned!
Gj this mod is nice and glad to see the animations look and work great on the flood hum na in that turret, GJ on your first, its better then most!
Thrasher Alpha
Posts: 517 Joined: Wed Jun 28, 2006 6:07 am
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by Thrasher Alpha » Mon Sep 11, 2006 2:25 pm
i might make another mod where ODST vs flood carier human
but ill take about a week. and i did this where i had no shared maps, no internet, only kiltrocity mappack and unmodded maps.
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
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by RA1N THE ELITE » Mon Sep 11, 2006 2:56 pm
ehh.. pretty good but it looks like a naked version of my mod, extermination. still looks good though. nice job for a 1st. could have done more things though. 8/10.
The Elites cannot be stopped.
Thrasher Alpha
Posts: 517 Joined: Wed Jun 28, 2006 6:07 am
Location: United States Of America
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by Thrasher Alpha » Mon Sep 11, 2006 3:51 pm
Rain The Elite, not to be um... bad moodish but i saw yours after i posted this. im getting to work on the odst mod
Catalyst_BSX
Posts: 165 Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?
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by Catalyst_BSX » Mon Sep 11, 2006 3:59 pm
dec1234 wrote: Gj this mod is nice and glad to see the animations look and work great on the flood hum na in that turret, GJ on your first, its better then most!
I'm pretty confident that the flood has default animations for turrets... I don't remember having to change anything to get them to work in my mods.
Thrasher Alpha
Posts: 517 Joined: Wed Jun 28, 2006 6:07 am
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by Thrasher Alpha » Mon Sep 11, 2006 4:04 pm
what does anyone think for a good fog for the new flood thing? i think its good like the one where it is raining the flood blood thats circlish, but i forgot the map name. can you give me it?
Catalyst_BSX
Posts: 165 Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?
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by Catalyst_BSX » Mon Sep 11, 2006 4:15 pm
Raining flood blood? I must have missed that part of Halo 2.