[model]M1A2 Abrams - Finished!

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Explosive American





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[model]M1A2 Abrams - Finished!

Post by Explosive American »

6,180 polygons.

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Alchemist666





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Post by Alchemist666 »

awsome XD
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Post by V0Lt4Ge »

When can I shoot people with it?
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Explosive American





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Post by Explosive American »

When I find somebody to rig it, and somebody to UV it. That's why it's in the pictures forum, and not in the PC or Mac forums.
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Post by GametagAeonFlux »

Neato, but some parts have way more detail than others. Get a skin on it. :P
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Post by Jsk1610 »

you might want to make it so four other people can sit on the ends because it looks a little higher than the scorpion but other than that nice model.
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Post by Explosive American »

Yeah, I added a little bit more detail onto the cargo racks.

Compare the racks in this picture to the racks on the other:
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I don't know how to get a texture on it yet. Especially not in Wings :/
Any tips?
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Post by Alchemist666 »

you could always make it so that its a 1 person tank
Dmk no idea how
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Post by StalkingGrunt911 »

Looks really good finished good job.
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Post by darco9x2 »

would lithunwrap work? im not sure if thats actually the name of the program.
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Post by =Hunter= »

Needs:

-Gaps between armour panels on the side skirts (should be 3 distinct panels if my memory serves me correctly)
-Browning M2HB machine gun mounted on commander's hatch.

Otherwise, you win at tanks.
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Post by Explosive American »

I'll have to pass on the Machine gun, thanks. Can't add two gunner's seats. Also, having a plainly visible but non-usable gun frustrates people, in my experience. Me, especially. I always look at the coaxial machine gun in BF2:MC and think "Why the hell not!?". Same goes for the automatic turrets on the Wraith in H2. I'll think about the armor panel gaps. I'm weighing the risks beside the benefits. It would look cool, but there would be unnecessary polygons, because I could just texture it on. It's so miniscule.

LithUnwrap has apparently been replaced by Ultimate Unwrap 3D. I'll have to try that when my PC arrives. Hopefully soon.
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Post by Multi-Genre »

Looks great so far, just could use a bit more detail on the back :)
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Post by =Hunter= »

Explosive American wrote:I'll have to pass on the Machine gun, thanks. Can't add two gunner's seats.

I'm aware of that. Add it anyway, it looks too empty up there.

Also, having a plainly visible but non-usable gun frustrates people, in my experience. Me, especially. I always look at the coaxial machine gun in BF2:MC and think "Why the hell not!?". Same goes for the automatic turrets on the Wraith in H2.

Feh. Do it anyway, or at least put an empty mount there.

I'll think about the armor panel gaps. I'm weighing the risks beside the benefits. It would look cool, but there would be unnecessary polygons, because I could just texture it on. It's so miniscule.

Unless some mad awesome skinner like Scoobs skinned it, texturing it on would look plain wrong and overly gamey. Plus, it's only a few more polies and at 6000 you shouldn't really worry yet. 8-9000 is where you should start worrying.

LithUnwrap has apparently been replaced by Ultimate Unwrap 3D. I'll have to try that when my PC arrives. Hopefully soon.
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Post by Explosive American »

I succumbed to your godly advice :P
No time for a render. I have to get to bed.
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Post by =Hunter= »

Win.
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I finally started releasing my works. After 2 and a half years. Pop by and try them out!
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Post by Reaper Man »

nice model, however the wheels and lights have too many subdivisions. and it lacks smoothing groups. good all the same though.
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Post by DWells55 »

Skin that baby.
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Post by Phoenix7 »

wow thats highly impressive.. i wish i could do that :p.. cant wait to see it in game!
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Post by Caboose{SE} »

nicely done :p
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