Help with AI turrets....map dont load =(

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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t_mann05




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Posts: 361
Joined: Fri Dec 02, 2005 7:46 pm

Help with AI turrets....map dont load =(

Post by t_mann05 »

ok so im using this tutorial on getting the AI turrets to work on the map im trying. I did everything correct i think, but i get a black screen in split screen when i try to load it, and it freezes in the blue screen with system link play....my yelo trainer is enabled the "disable update" and the 3 AI things.....what do u think i might have messed up on?....has anyone used this tutorial before and it worked?....ive tried it 2 different times already....

thanks

t_mann05



AI TURRETS

I. What you need
1. YELO- YELO is currently required for ALL AI mods
2. Entity (I used beta 1.2.1)
3. Dothalo
4. two sp maps, I suggest newmombasa and floodlab
5. any mp map

II. Step one (getting needed tags)
1. open newmombasa.map and go to the marine char tag
a. open the tag and swap the biped from marine to master chief
b. check both recursive and parsed and save meta
2. Open floodlab.map and go to the flood carrier biped
a. check recursive and parsed and save meta

III. Step Two (injecting tags)
1. Open up desired mp map
2. click build and select the info file of the marine
3. click build and select the info file of the flood carrier

IV. Step Three (fixing biped)
1. open up the flood carrier biped tag
a. swap the foot from flood carrier to master chief
b. swap the char tag from flood infection form to AI marine
2. close the biped tag and go to the hlmt tag of the flood carrier
a. null out all f the udlg tags in the reflex editor

V. Step 4 (referencing the char tag)
1. open up the marine char tag
a. swap the master chief biped to the warthog chain gun turret (horrible aim) or the gauss turret (excellent aim, but one hit kills)

VI. Step 5 (Placing on map)
1. There are a few ways to put the turret on map through the itmc and netgame equipment, biped placement, or proj swap
2. Netgame Equipment
a. first off it
Mustang68





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Post by Mustang68 »

Make sure you ALWAYS sign your edited *.map after making any changes, and definitely before you upload it. :?
t_mann05




Articulatist 250

Posts: 361
Joined: Fri Dec 02, 2005 7:46 pm

Post by t_mann05 »

yea i always was signing the map after any changes i made.....i made a backup of my map too before step 5 and it still loaded...ill probably try again today.
srchrisknight





Posts: 130
Joined: Tue Apr 04, 2006 4:54 pm

Post by srchrisknight »

sounds to me like ur bipds arn't fixed, try spawning the bipd out of ur plasma pistol, if it doesn't freeze the game kill it, if at that point in freezes the game make sure u swaped the char tag within the carrior bipd to the marine... i made this tut and tested it, at the same time i wrote every step i did it in another window
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