[mod] Vehicles War (HUD/vehi/lights update)

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RadisHASii





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[mod] Vehicles War (HUD/vehi/lights update)

Post by RadisHASii »

Vehicles War

Image
  • Author: __ RadisHASii
    Website: ...Xbox-tribe
    Video:__....http://www.youtube.com/watch?v=pQMBQ_wtbnI
    Base:___...Coagulation

    Map Information:
    [ YES ] __System Linkable
    [ YES ] __Weapon Mods
    [ ___ ] __Skin Mods
    [ YES ] __Physics Mods
    [ ___ ] __Lighting Mods
    [ YES ] __Vehicle Mods
Fast description
All 14 weapons shot modded vehicles. 6 flying vehicles and 8 earthly vehicles. The human's weapons shot only flying vehi and covenant's weapon shot only earthly vehi. The weapons model are only 2: rocket launcher for earthly vehicles, Flack cannon for flying vehi.

*** UPDATE ***:
- Wraith-Scorpion replaced with TripleWraith
- HUD mod, HUD Crosshair show what vehicles shot, HUD backpack show what vehicle shot your second weapon. Now you know without shot what veicles your weapon generate
- turn off vehicles headlights effect over ground/wall because that make high lag

Human's Weapon - Vehicle

1. Magnum - Bomber
2. Battle Rifle - Cubo
3. Shotgun - HogScorpion Volante
4. Smg - HogWraith Volante
5. Sniper Rifle - Sentinella
6. Rocket Launcher - Banshee

Covenant's weapon - Vehicle

1. Needler - Piramide
2. Plasma Pistol - Scorpion-Wraith
3. Beam Rifle - HogScorpion
4. Brute Rifle - HogWraith
5. Carbine - TripleWraith (update)
6. Plasma Rifle - Ubercassis
7. Energy Blade - Scorpion
8. Plasma Rifle Brute - Ghost

Note:
if you use the mod over xbc or kai with costum mainmenu please reneame the map in guerradeiveicoli.map

Preview Images:

HUD Update
Image


Sentinella
Image


Cubo
Image


Piramide
Image


Ubercassis
Image


Flying HogScorpion
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Flying HogWraith
Image


Bomber
Image


HogScorpion
Image


HogWraith
Image


TripleWraith
Image


ScorpionWraith
Image

This topic was auto generated with The Mimesis Mod Post Generator
Attachments
GuerraVeicoli.rar
Hud/vehi/lights update
(6.11 MiB) Downloaded 754 times
Last edited by RadisHASii on Sun Sep 17, 2006 2:57 am, edited 8 times in total.
smacktalker




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Post by smacktalker »

awesome! :D
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Post by Catalyst_BSX »

For the System Link Compatibility, download Entity v1.21 and click "Fix System Link".
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Geo
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Post by Geo »

OK, very strange. Could be fun I suppose. :)
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Post by xbox7887 »

rofl nice vehicles...very original :D
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Post by XxSilencedDeathxX »

Hah nice. Going on my mainmenu. Gj.
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Post by Vicarious »

I LOVE IT!Image
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Post by SpecOp44 »

My favorite is the Pyramid. Very interesting choice of vehicles. Good job.
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Skayter
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Post by Skayter »

Next time try to add more this is just model edits And dependency swaps...
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Post by galvination »

You could have used the prohpet driving animation instead of the driver one for the throne..
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Post by xbox7887 »

Skayter wrote:Next time try to add more this is just model edits And dependency swaps...
You could model something from scratch and have it turn out like shit. Dependency swapping or not, some of those vehicles kick ass.
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Post by GametagAeonFlux »

hahah, sweet man.
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Post by Hadriel »

Cool! I especially like the ScorpionWraith, reminds of like shrunken voodoo head or something very cool. Might I suggest skinning this as well? Would make it even more fun.
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Post by StalkingGrunt911 »

Looks like fun.
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Post by kibito87 »

cubo and pyramide. lmao awesome!
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Post by Snave »

Nice work dood :D
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Post by ScottyGEE »

xbox7887 is right...dependency swaps ftw


I like the cube. For some reason it makes me think of like some kind of futuristic horror movie "evil flying cube of dooooooooom!" only movie makers think of better names.
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Technically its only me animating though ;)
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Post by apollopimp »

Kinda cool thanks
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tight

Post by smilinsmuggler »

dude this mod kicks m*****f***ing ass!! iv always wanted to mek a mod like this and i ws just wondering r those dependency swaps? or did u model but im guessing u scaled the over shield and invisibility but im just wondering how u did it
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Post by VinceIP »

Basically, dependency swapping is just changing certain parts of a vehicle, weapon, character, whatever, to that of another. For example, change the Magnum's projectile dependency to a Banshee bomb for a Magnum shooting banshee bombs.

Usually, simple dependancy swaps are frowned upon because they're nothing more then changing the graphics.
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