ai turrets (slc)

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drewboi





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Post by drewboi »

that would be a cool thing to add in my 007 mod possibly .... make the GG harder to get
:P
Snaku




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Post by Snaku »

Still wondering if it's possible to assign them to specific teams. Like make the turrets on zanzi autofire to help protect the base in single flag ctf or something.
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Agent ME




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Post by Agent ME »

Snaku wrote:Still wondering if it's possible to assign them to specific teams. Like make the turrets on zanzi autofire to help protect the base in single flag ctf or something.
Yeah that wouldn't be too hard, but it can't be done with the method this mod uses (spawns turrets from modified carrier).

This mod would be pretty cool if it was SLC to people who didn't have the mod..
Battery





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Post by Battery »

StalkingGrunt911 wrote:
Battery wrote:to bad its only because of yelo, not that im saying yelo isnt amazing, im just saying people have tried without using yelo, it might take longer, but we could try that, great job i like the gauss one it looks very dangerous.
All you would have to do is edit the default.xbe because that is what locks AI in MP but sadly xbox7887 or kornman00 ( don't know who ) isn't going to release how to.
aww man that ruined my day :(, i need a good tut on that...

i know there is a program that you can use for making different team's i dont know if it works for mp yet i never tried...
chrasherx





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Post by chrasherx »

DWells55 wrote:NOw all you need to do is make a working Laptop Gun from Perfect Dark. Have one projectile be the normal firing, and the other fire a copy of the gun which adheres to walls and shoots at anything. And depletes your ammo. That'd be pimp.
hell yeah!
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BloodStain





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Post by BloodStain »

thats cool
slaj





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Post by slaj »

cool
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H2Modders





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Post by H2Modders »

Looks sweet. But I'm a little too lazy and tired to download and apply and resign and FTP. lol
apollopimp





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Post by apollopimp »

This is cool thanks for sharing
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