bipd inject problem

Technical Chatter here.
Post Reply
smacktalker




Trickster Commentator Wordewatician 500

Posts: 935
Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D

bipd inject problem

Post by smacktalker »

yo whasup with my Entity.. everytime i inject a BIPD into my map. i try and spawn it and it freezes up my game :?
i'm sure i am not doing anything wrong.. well maybe i am but not that i'm aware of.
basically i null out the UDLG and the FOOT, considering those 2 tags will bring lots of sounddata. then i extract and inject with recursive, parsed and sounds... really weird
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Err..I think you need the [foot] for a [bipd] to work. Just null out the sounds in it, then try.
Formerly known as Limpmybizket.
uncutshadow





Posts: 447
Joined: Sat Jul 22, 2006 2:50 pm
Location: new jersey

Post by uncutshadow »

are you doing this for ai? or just to spawn a dummy as a projectile? or swaping bipd's? or replacing the spawn of a weapon for a bipd?

need a little bit more detail
smacktalker




Trickster Commentator Wordewatician 500

Posts: 935
Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D

Post by smacktalker »

yeah basically i want both floodbipd's in my AI map...
doesnt matter tho, coz i've tried multiple times to spawn them with weapons, and it locks it up... but i'm gonna try out some more i might know what i did wrong.
Post Reply