ai turrets (slc)

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snakejknight




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Post by snakejknight »

dye4howard wrote:i agree with headshot this is just another test for the making of ai. none of this is going to be good until ai is complete.
this is complete, its an ai turret, doesn't matter wat u do in the scnr this cannot get any more complex. this doesn't even use the scnr so there is nothing left do do with it but use it
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Post by superlaxstar112 »

Mod Edit: Don't post in all caps, it's annoying.
Nvm.
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jordanimal




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Post by jordanimal »

<3
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smacktalker




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Post by smacktalker »

yay -_-
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JunkfoodMan





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Post by JunkfoodMan »

This is cool, Maybe somebody could script it so whoever controls the hill, say, in the middle, The AI turrets could be on their team?
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Post by ledgendary »

When ever I start it up I here a big explosion then theres big spots explosion spots under the turrents and a flood dude down below them and then the turrents don't shoot so.. Errr..
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Post by Dojorkan »

Do the turrets shoot Each other?
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Post by DWells55 »

NOw all you need to do is make a working Laptop Gun from Perfect Dark. Have one projectile be the normal firing, and the other fire a copy of the gun which adheres to walls and shoots at anything. And depletes your ammo. That'd be pimp.
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snakejknight




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Post by snakejknight »

DWells55 wrote:NOw all you need to do is make a working Laptop Gun from Perfect Dark. Have one projectile be the normal firing, and the other fire a copy of the gun which adheres to walls and shoots at anything. And depletes your ammo. That'd be pimp.
i actualy thinki can do that, if u use guilty sparks and make him able to use a weopn, thenn make him invisible... idk i'll try later. but it would shoot u 2
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Post by grey_fox »

This looks cool man good job. :)
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Shadow LAG
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Post by Shadow LAG »

For anyone who hasn't figured it out yet this can be done with any biped or machine. Im still waiting for an AI phantom. though it wont leave it will move in circies untill it finds its target (thats about all a dropship does anyway other than retreating).
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Post by SerpentKnights »

ai turret = <3
Beware the ninja spaz... >_>
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Agent ME




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Post by Agent ME »

They're probably assigned to the same team number.

Can a player sneak up on a turret and take control of it? My tests with similar mods should say yes.

And what team color do you go to to be on their team? Not enough time to check the mod in a tool or in gameplay at this moment to find out myself.
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Post by Battery »

to bad its only because of yelo, not that im saying yelo isnt amazing, im just saying people have tried without using yelo, it might take longer, but we could try that, great job i like the gauss one it looks very dangerous.
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Post by StalkingGrunt911 »

Battery wrote:to bad its only because of yelo, not that im saying yelo isnt amazing, im just saying people have tried without using yelo, it might take longer, but we could try that, great job i like the gauss one it looks very dangerous.
All you would have to do is edit the default.xbe because that is what locks AI in MP but sadly xbox7887 or kornman00 ( don't know who ) isn't going to release how to.
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Post by voodoo721 »

what would be cool was if it was on the back of the warthog
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Aumaan Anubis




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Post by Aumaan Anubis »

umm, how do i play maps like Sanctuary and Foundation without enabling the "Disable AutoUpdate" feature. when i do that, they disappear. and i HAVE to do that to get the other features, like AI to work.
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snakejknight




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Post by snakejknight »

add them to the main menu
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DoorM4n
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Post by DoorM4n »

People see this as dumb. I see this as another doorway for me to expand my creativity! (if that made sense)
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Aumaan Anubis




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Post by Aumaan Anubis »

dangit......
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