Halo 2: Project .:AI:.-ZONES- (In progress)

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smacktalker




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Post by smacktalker »

Doom wrote:Im curious to see how the ai will actualy act. How they drive vehicles, run around the map, pick up weapons.
they don't pick up weapons themselves you have to let them spawn with it.
Doom wrote:Actually Trulife, do you happen to know if they will actually be contiuesly moving around the map like a human player once the zones are set up? Instead of standing in one place moving a few steps looking around, moving a few more steps.
i'm pretty sure trulife can get this stuff sorted out. looking at the powerpointpresenation, from which i presume, he made he knows whats going on.

also trulife is there anything mapped out in the scnr 576 yet that you can share with us? :)
i'm thinking there's some more unknown values in the scnr tag that can make us help making the ai smarter
Last edited by smacktalker on Wed Aug 30, 2006 11:56 am, edited 1 time in total.
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Post by thefreindly0ne »

i dont, that would make more work for xbox, but then again xbox is a nice and considerate guy
Last edited by thefreindly0ne on Wed Aug 30, 2006 11:58 am, edited 1 time in total.
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Post by VSG19902 »

smacktalker wrote:
Doom wrote:Im curious to see how the ai will actualy act. How they drive vehicles, run around the map, pick up weapons.
they don't pick up weapons themselves you have to let them spawn with it.
Doom wrote:Actually Trulife, do you happen to know if they will actually be contiuesly moving around the map like a human player once the zones are set up? Instead of standing in one place moving a few steps looking around, moving a few more steps.
i'm pretty sure trulife can get this stuff sorted out. looking at the powerpointpresenation, from which i presume, he made he knows whats going on.

also trulife is there anything mapped out in the scnr 576 yet that you can share with us? :)
i'm thinking there's some more unknown values in the scnr tag that can make us help making the ai smarter
Bungie made that slideshow I believe. :D
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Post by Snave »

I thought that presentation was from one of the talks from the GDC conference's.
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Post by thefreindly0ne »

how could you patch an xbe though
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Post by Snave »

thefreindly0ne wrote:how could you patch an xbe though
PPF's!
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Post by thefreindly0ne »

i never thought you could, just map files, who would of thought our first patching app would help us do the hardest things lol
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Post by VSG19902 »

Well in theory couldnt you just use the trainer, reset your xbox. Copy the still modified xbe and make a patch out of it? JW :D
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Post by -masterpie- »

Snave wrote:Can we not ask xbox7887 nicely to patch an xbe just to enable ai..

*Looks at up at Xbox7887 with puppy dog eyes *
Kornman did the AI bit of the trainer, so you'll have to ask him, that would be incredibly handy if we did have a patch though..
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Post by thefreindly0ne »

i hope your not asking me
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Post by Monkey Terd »

thefreindly0ne wrote:i never thought you could, just map files, who would of thought our first patching app would help us do the hardest things lol
You can PPF basically anything..

:|
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Post by Snave »

VSG19902 wrote:Well in theory couldnt you just use the trainer, reset your xbox. Copy the still modified xbe and make a patch out of it? JW :D
It's all done in memory.. so unless you know the address of where the xbe is stored, and how to extract it from a memory dump.. good luck to you..
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Post by -masterpie- »

-masterpie- wrote:
Snave wrote:Can we not ask xbox7887 nicely to patch an xbe just to enable ai..

*Looks at up at Xbox7887 with puppy dog eyes *
Kornman did the AI bit of the trainer, so you'll have to ask him, that would be incredibly handy if we did have a patch though..
thefreindly0ne wrote:i never thought you could, just map files, who would of thought our first patching app would help us do the hardest things lol
PPF's (Playstation Patch File's)were origionally made for the playstation 1, but can be used universally.
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Post by Snave »

Monkey Terd wrote:
thefreindly0ne wrote:i never thought you could, just map files, who would of thought our first patching app would help us do the hardest things lol
You can PPF basically anything..

:|
Ya ppf's weren't created for halo, they just pick up changes at the byte level on any kind of file.
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Post by thefreindly0ne »

but sppf's and serenity cant be?

edit: im getting a li6ttle scared because i deffinately am not a trainer person, and i have to unless they make the patch.
Last edited by thefreindly0ne on Wed Aug 30, 2006 12:13 pm, edited 1 time in total.
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Post by Monkey Terd »

thefreindly0ne wrote:but sppf's and serenity cant be?
No, they are filtered to use Halo 2 .map files only, whereas PPF-Studio and some other programs are not..
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Post by Prodigy »

PPFs compare the entire files against each other; mapping out all the changes and then storing them in a .ppf. serenitys and sppf's were made specifically for halo2 because they just record changes in the certain parts of the map file.

and friendlyone, xored 2.2 can be found in the usual places as i got it today. once you have put in your apps folder. then put the trainer in the trainers-folder in the xored2.2 folder. also put the config1.5.inc in your folder that has the $c and $u folders. with halo2 on your hdd (and the ai coag on) start up xored on your xbox, choose halo2; enable ai in mp; pres start to launch game..
worked fine for me^^
Last edited by Prodigy on Wed Aug 30, 2006 12:42 pm, edited 1 time in total.
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Post by MilyardoX2 »

ya sry to change the subject but wut do i change to get the AI to respawn???
and it is possible. trulife even said so.
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Post by Prodigy »

well in the 1st post he does say a script is needed :?
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Post by MilyardoX2 »

i asked him and he told me a small flag then he signed off
wut do i use to edit scripts?
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