[Mod] The Darkness of Relic (SlideShow)
- Aumaan Anubis
- Posts: 2938
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- Location: my desk
- foxfanatic23I7
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k here are pics:
go here for a slide show of pics:
http://img224.imageshack.us/slideshow/p ... 2823u.smil
go here for a slide show of pics:
http://img224.imageshack.us/slideshow/p ... 2823u.smil
- Aumaan Anubis
- Posts: 2938
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- Posts: 524
- Joined: Mon Feb 27, 2006 4:23 pm
- Location: in reahab for being addicted to rehab
- foxfanatic23I7
- Posts: 1343
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- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
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- foxfanatic23I7
- Posts: 1343
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- Aumaan Anubis
- Posts: 2938
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- Posts: 935
- Joined: Sat Feb 25, 2006 4:23 am
- Location: Europe. as in i'm speaking broken english coz i'm polish :D
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Better than my first mod, although my first might have been more fun. But keep trying things, its easy to get the hang of more advanced things once you get used to doing it, and remeber you don't have to release every mod you make. The most fun mods I've made I have not released. And everyone on here thinks all mods should be 1337, they don't have to be guys.
- Shadow LAG
- Readers Club
- Posts: 676
- Joined: Sat Apr 02, 2005 5:47 pm
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Erm. I'm glad that your proud of your first mod, and it seems better than most being released. But mabey try you know... erm something a little harder before releasing? I don't want to sound like a jerk but there has been alot of these lately, and its as if no-one looks at the other threads. some things people don't really like are projectile swaps (depending on there usefulness) run fast jump high (alot of new commers think thats cool but really, its been done to many times.). Try looking in the tut section. I'm looking foward to your next mod later on. but for right now you should take in as much information in as possible.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
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- Posts: 524
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- Location: in reahab for being addicted to rehab