Render Gallery Submission Thread (Updated 8-13) 56k warning

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
darco9x2





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Post by darco9x2 »

the arrow looks wrong.
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Offspring





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Post by Offspring »

throw some characters in those scenes. maybe some flood infections on the walls...
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Post by -oddball- »

Made with cubemaps generated from my hallway scene:
*inspired by h2r :wink:
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Jordan





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Post by Jordan »

That angle makes him looks like a midget. :lol:
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Post by Caboose{SE} »

his arm looks messed up :?
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Veegie[Temp]




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Post by Veegie[Temp] »

-oddball- wrote:Made with cubemaps generated from my hallway scene:
*inspired by h2r :wink:
Image
Cool idea and all, but it seems kind of redundent when you can just set a raytracer and get the same effect nearly(better).
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GametagAeonFlux




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Post by GametagAeonFlux »

Indeed.

In that render, the Chief just looks...weird.
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Post by AjemsuhgaoII »

LOLLERSKATES 117 PAGES.

I felt that had to be said.

Anyway, on topic...

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The only complaint I have about that is the symbol. For some reason it's all pixelated. :?
Last edited by AjemsuhgaoII on Mon Aug 28, 2006 3:04 pm, edited 1 time in total.
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GametagAeonFlux




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Post by GametagAeonFlux »

The glow could be a little more subtle.
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V0Lt4Ge




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Post by V0Lt4Ge »

The bump mapping looks too deep.
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Veegie[Temp]




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Post by Veegie[Temp] »

I've never seen the Ghost with a purple seat.
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Post by Chief Cow »

ya, but I think the purple is coming from the holo screen of w.e, but that shouldnt be on if no one is in it
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Veegie[Temp]




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Post by Veegie[Temp] »

'nor should it be that strong
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
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Post by Halo 2 Rules!! »

Oddball's scene, with my materials, and some modifications.
(before anyone asks, the blue tubes are coolant lines)

Full Screen (4:3 Ratio)
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Widescreen (1.85 Ratio)
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GametagAeonFlux




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Post by GametagAeonFlux »

The texture on the bars sticking out on the left wall is a little iffy.

But other than that es hawt.
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Veegie[Temp]




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Post by Veegie[Temp] »

Bumps on the environment need a LOT of work. And it looks like the chief is tilted almost. If you look at the line representing the bottom of his foot, it's unnaturally angled.
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Post by benman08 »

omg, please take more time to pose, its annoying.
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Post by darco9x2 »

whos face is in the reflection?
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Post by Kirk »

Yeah I was wondering about that, and the parts in the middle of the hallway at the top on the right and left sides... It looks like the texture placement is a bit off or something. His feet seem to be oddly placed too.

Other than that... it's really awesome.
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Post by llama_juice »

Veegie wrote:Bumps on the environment need a LOT of work. And it looks like the chief is tilted almost. If you look at the line representing the bottom of his foot, it's unnaturally angled.
thats what I was thinking... it looks like he couldnt really possibly be standing like that....
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