Need help with HMTv.3

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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[users]Striker





Posts: 14
Joined: Sun Mar 21, 2004 1:14 pm

Need help with HMTv.3

Post by [users]Striker »

Alright... I have loaded the map I want to modify onto HMTv3 but... I need help locating the file that I can edit in Photoshop then injecting it in HMT.

Maybe if you could post a link to a guide on how to do it, because I have looked everywhere on how to do this.

Plz help, seeing as I am still a noob.

And also... whenever I edit the (vehicle for example) the inject button isnt there
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liquid





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Location: Concord, MA
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Post by liquid »

It depends what you want to modify. If you are looking to use photoshop you probably want to look under the [bitm] tag. That is where the "images" are.
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eagles may soar, but weasles don't get sucked into jet engines
[users]Striker





Posts: 14
Joined: Sun Mar 21, 2004 1:14 pm

Post by [users]Striker »

I think I got it now.... but whenever I try to join/create a game... right after the loading screen this comes up:

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And then a microsoft error report comes up after that.

Does applying textures mess up your game? I already reinstalled halo to see if that did anything but now its doing it again after I tried injecting a new skin
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HoboRockAssassin





Posts: 732
Joined: Sun Jan 11, 2004 3:34 pm

Post by HoboRockAssassin »

ok first of all u did make backups of wut u skin or model rite??duz if u did that u dont have to reinstall halo jus delete tha bitmap or wutever u did it in and then copy tha backup in that place
and for injecting make sure u have a .dds file
same thing happened to me when i did my first one
[users]Striker





Posts: 14
Joined: Sun Mar 21, 2004 1:14 pm

Post by [users]Striker »

yah... I do backup the files and I am using the .dds file, and also saving it as the right type of .dds
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