Halo 2: Project .:AI:.-ZONES- (In progress)

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slayer410





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Post by slayer410 »

I have decided to release a little of what I have been working on to keep the project going... but for now, until I solve my last two problems... the rest will stay unreleased.
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some ai research.rar
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Trulife8342




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Post by Trulife8342 »

I also released my latest version of the map, about 5 new reflexives have been enabled also looks a lot more cleaner. The map I posted can now be opened in the AI adder :), I told you scottygee it could open mp maps :lol:.

Edot: Slayer im telling you, AI in MP doesnt need scripts in order to work, Ill get xbox7887 on to answer this question if you would like.
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Post by VSG19902 »

Is there a reason why you left the NewMombasa scnr tag in? :D
slayer410





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Post by slayer410 »

He said to reference everything properly, so you don't have to have all the things internally in the map.
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snakejknight




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Post by snakejknight »

ok, wat exactly is missing from this coag map??? i noticed the coag scnr has no deathzones. are we supposed to add that ourselves, or wat? and can we theaoreticaly spawn ai when we do so?
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Post by TOABN »

I'd be glad to help where ever i can. currently i've been working on an in-map script decompiler/script generator. the decompile looks very nice and i'm just starting the generator. is very quick and clean. if you guys want i can release a beta to help with script research. I don't understand a lot about getting the ai to work, but i like programming and can help automate the system.
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Post by xbox7887 »

Real AI != scripting
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Post by vb4life »

xbox7887 wrote:Real AI != scripting
define scripting?
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TOABN





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Post by TOABN »

I believe it is.

In every single player map there is a Startup script called "mission" or "mission_main".

Inside these scripts there is always a call to ai_allegiance followed by 2 actor_types. If we want our ai to know friend and foe, i think scripting is needed.

Also seeing as there are command scripts which tell the ai how to behave, such as ai_braindead and ai_set_blind, i feel scripting has a part to play in this.
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Post by slayer410 »

In good time I will release my script...
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xbox7887




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Post by xbox7887 »

TOABN wrote:I believe it is.

In every single player map there is a Startup script called "mission" or "mission_main".

Inside these scripts there is always a call to ai_allegiance followed by 2 actor_types. If we want our ai to know friend and foe, i think scripting is needed.

Also seeing as there are command scripts which tell the ai how to behave, such as ai_braindead and ai_set_blind, i feel scripting has a part to play in this.
Sure you can script ai, but it will be about as dumb as the rest of the people posting in this thread :X
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Trulife8342




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Post by Trulife8342 »

Thanks for the clean up, And also I will be releasing yet another update tomorrow.
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Post by xbox7887 »

Here's my attempt at injection...I didn't bother editing coordinates of actors, zone areas or firing positions yet but everything for the most part is linked correctly. The map might load, it might not (can't test due to broken xbox)...it's not quite finished and I might of missed something but you can at least see the basics of whats needed.

http://web.ics.purdue.edu/~davis21/down ... ng_ai.sppf
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T1xAnton




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Post by T1xAnton »

Looks nice xbox.. But will it work properly due to the other stuff not being set up? Nvm I will test. :wink:
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DoorM4n
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Post by DoorM4n »

Why doesn't kornman help or release some information. Xbox said he had already gotten AI in?
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Post by xbox7887 »

DoorM4n wrote:Why doesn't kornman help or release some information. Xbox said he had already gotten AI in?
Kornman is at military camp now and I've never said anything about him and ai
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Post by snakejknight »

xbox7887 wrote:Here's my attempt at injection...I didn't bother editing coordinates of actors, zone areas or firing positions yet but everything for the most part is linked correctly. The map might load, it might not (can't test due to broken xbox)...it's not quite finished and I might of missed something but you can at least see the basics of whats needed.

http://web.ics.purdue.edu/~davis21/down ... ng_ai.sppf
srry dude, doesn't load, just goes back to the main menu
Devilshadow934





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Post by Devilshadow934 »

Sorry for this useless post, but how close are we to having a breakthrough, or even figuring out AI in MP? Like 10 percent, or 50, or what?
I hate websites that make you register to download their stuff......
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Trulife8342




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Post by Trulife8342 »

Mike you want me to give everything cords and shit, see if it spawns?
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Post by snakejknight »

Trulife8342 wrote:
As long as you change the bsp index using h2x then you dont need to change the bsp, so no we dont need to convert any bsp's
care to elaberate?
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