Model: Anti-Banshee turret
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yeah... i will be working on skins soon... im still trying to finish up a mod ive been working on for a while for vice city:raz0r wrote:ya buttons would definitely make more sense... any updates/skins?
goto (sidebar) Misclaneous (modding section) > Real Weapons mod V2.0
[url]http:\\www.gtaforums.com[/url]
i would have made a more direct link but my school has blocked that site.

i read a while back that xbox version of halo was built with many tools, character studio and 3dsmax were the big ones though. 3ds max was big on making the levels, (and im guesssing models too as they look generally the same) and character studio, says it by itself.. i believe it was charatcer studio.. well, there is an artical in the HBO forums, or maybe in news archive, look there if you want the solid facts
i presume halo for the pc was used with the same basic toold, just newer version, and i know that 3dsmax was still used for the levels (Gmax is just a stripped dwn version of 3dsmax for those of you who do not know)
i presume halo for the pc was used with the same basic toold, just newer version, and i know that 3dsmax was still used for the levels (Gmax is just a stripped dwn version of 3dsmax for those of you who do not know)
If your significance is that but significant then is there another with significance?
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- BaronvonTito790
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woah
woah that chaingun turret looks awsome. I seriosuly think you should go with that one. Make it just like the LAAG but with more accurate rounds and shoots faster. THAT would be awsome.
Do The Ska


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dude what program are you using cus im using milkshape....lol....can u import those models into Halo once HMT3.5 is out???
Sig was too big! 500x120 max
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
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