Halo 2: Project .:AI:.-ZONES- (In progress)

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Trulife8342




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Halo 2: Project .:AI:.-ZONES- (In progress)

Post by Trulife8342 »

Project .:AI:.
Trulife
Xbox7887

F.A.Q

What is it?
Its a community project for AI in MP

Who is allowed to help?
Anyone who thinks they are experianced and know enough about the Halo 2 AI system

How long do you think it will take before we get it working?
If we actually try and work together A month or so.

Whats the point of this topic?
2 reasons, First off to bring the community together and destroy titles such as 1337 and n00b and show each other what we are capable of & to of course get AI in MP

Whats included in this topic
Last edited by Trulife8342 on Tue Sep 19, 2006 6:43 pm, edited 8 times in total.
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Post by T1xAnton »

im in man.. 100 percent ^^
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Post by DarkMetal »

I'd help if I was allowed.
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Post by Tural »

If anyone can do it, it will ultimately be through the research and work of this group.
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Post by Trulife8342 »

Who says you arent Darkmetal?
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Post by StalkingGrunt911 »

I'm in but I noticed how you said yelo must be used to work the trainer but couldn't you edit the default.xbe?
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Post by Tural »

StalkingGrunt911 wrote:I'm in but I noticed how you said yelo must be used to work the trainer but couldn't you edit the default.xbe?
xbox7887 wrote:Here's my official statement...there will not be any type of patch or information given allowing you to enable ai from the xbe yourself.
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Post by DarkMetal »

I suppose I'm in then. I don't know the structure of AI or anything though... so if you have any "secret" document(s) TrueLife, I could use it/them.
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Post by snakejknight »

i'm in, but to be qiet hones i don't know very much about ai, but i'll play around and do some more reaserch and see wat i can do...

i took a look at ur coag map, what exactly is the purpose of the other scnr tags, just curiose as to how u plan to use those
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Post by Trulife8342 »

Updated with a PDF file that explains most of the AI structure
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Post by RA1N THE ELITE »

Trulife8342 wrote:Updated with a PDF file that explains most of the AI structure
thank you. maybe now i can get a basic understanding of how an ai works.
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Post by xbox7887 »

Heh, the mapfile certainly doesn't include everything needed to get working ai...there's lots of manual linkage and reflexives I never even touched ;x
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Post by Trulife8342 »

Xbox, What do you think im working on right now :wink:, You left out the encounters which is a must for the map to have but ill update it soon within the hour.
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Post by smacktalker »

maybe people that don't add anything to the project, should refrain from posting. and maybe get someone to delete the unnecessary posts, because otherwise it'll become totally cluttered and stuff.

i heard something about BSP having paths or something, so maybe my map would be a better starting map, coz its a singleplayer map :?: jus throwin up some suggestions.
anyway i can say i will be in, but i won't add anything to this project, simply coz i am too noobish, like most people that'll post here saying they will be in.
i reckon if only experienced users put their heads together this should be done in no time. btw i find it quite selfish that we have to use the trainer everytime just to enable the AI -_-
i see already this topic getting cluttered tho. -_-
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Post by RA1N THE ELITE »

wow the pdf is really informative. hmmm. since i have nothing to do right now it's actually teaching me something. these are one of my rare moments.
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Post by Trulife8342 »

smacktalker wrote:maybe people that don't add anything to the project, should refrain from posting. and maybe get someone to delete the unnecessary posts, because otherwise it'll become totally cluttered and stuff.

i heard something about BSP having paths or something, so maybe my map would be a better starting map, coz its a singleplayer map :?: jus throwin up some suggestions.
anyway i can say i will be in, but i won't add anything to this project, simply coz i am too noobish, like most people that'll post here saying they will be in.
i reckon if only experienced users put their heads together this should be done in no time. btw i find it quite selfish that we have to use the trainer everytime just to enable the AI -_-
i see already this topic getting cluttered tho. -_-
As long as you set a zone for the AI to spawn in you will not need to mess with the bsp, BTW I need a version of enity that doesnt give the broken indent error before I can go any farther.
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Post by 0mfc0 »

I'm in :wink:
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Post by StalkingGrunt911 »

Hey Trulife do you choose who will be in?
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Post by Trulife8342 »

Yes and no, This is a community project so everyone can get involved but at the same time if certain people are going to be idiots then they cant participate, get what im sayin?
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Post by StalkingGrunt911 »

Trulife8342 wrote:Yes and no, This is a community project so everyone can get involved but at the same time if certain people are going to be idiots then they cant participate, get what im sayin?
Yeah I get it. :)
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