This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
dec1234
Posts: 823 Joined: Thu Jun 09, 2005 2:07 pm
Location: England
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by dec1234 » Tue Aug 22, 2006 8:09 am
Yeah it works properly like a turret
xzodia
Posts: 1981 Joined: Sun May 15, 2005 10:31 am
Location: UK
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by xzodia » Tue Aug 22, 2006 8:10 am
dec i added you on msn the other day come talk to me
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
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by RA1N THE ELITE » Tue Aug 22, 2006 8:11 am
hey dec try working on the shade turret now. aim me i got some new techniques.
The Elites cannot be stopped.
Evilsnowflakes
Posts: 396 Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun
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by Evilsnowflakes » Tue Aug 22, 2006 11:57 am
ooh, I like solutions.
Remember, Violence is always the answer.
Benjyp
Posts: 209 Joined: Mon May 23, 2005 10:25 am
Location: Right behind you!!!!
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by Benjyp » Tue Aug 22, 2006 12:18 pm
i realize tihs is a pretty noobish thing to ask for but how hard would it be to get the halo 1 mc in halo 2?
Garzahd
Posts: 47 Joined: Tue Nov 22, 2005 5:38 pm
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by Garzahd » Tue Aug 22, 2006 1:05 pm
Which dependancies do I need to swap out to get the 3rd person models to work?
dec1234
Posts: 823 Joined: Thu Jun 09, 2005 2:07 pm
Location: England
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by dec1234 » Tue Aug 22, 2006 1:11 pm
For 3p models you swap it in the hlmt and FP are in the model tag.
Garzahd
Posts: 47 Joined: Tue Nov 22, 2005 5:38 pm
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by Garzahd » Tue Aug 22, 2006 2:42 pm
Actually, the dependancies you have to swap for first person are in the weap tag.
Anyway, Thanks for the help.
P.S You don't mind if we use these models in our mods if we credit you right?
dec1234
Posts: 823 Joined: Thu Jun 09, 2005 2:07 pm
Location: England
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by dec1234 » Tue Aug 22, 2006 2:58 pm
yeah i meant weap i just cant concentrate lately...
also yeah these tags are for use just credit wouldbe nice
nugglet
Posts: 61 Joined: Sat May 27, 2006 5:40 pm
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by nugglet » Tue Aug 22, 2006 3:13 pm
dec1234 wrote: Warning These Tags Are Ripped So Do Not Use If You do Not Own A Legal Copy Of Halo2 And Halo PC. Thank You.
im gonna go out 2day and buy halo pc so i can use these. thnx so much
^^FAN BAR^^
JGrizzo
Posts: 118 Joined: Thu Oct 27, 2005 12:28 pm
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by JGrizzo » Tue Aug 22, 2006 4:27 pm
i need a little help. i want to have both a Battle rifle and the Assault rifle in my map. but when i try to change the smg's model to anything all i can see is the targeting reticule. i changed the smg's 1st and 3rd person models to the AR and the BR and both times the 3rd person model worked fine. but the 1st person was invisible! can anyone help me please?
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
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by RA1N THE ELITE » Tue Aug 22, 2006 4:57 pm
u need to change the animation too.
The Elites cannot be stopped.
JGrizzo
Posts: 118 Joined: Thu Oct 27, 2005 12:28 pm
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by JGrizzo » Tue Aug 22, 2006 5:02 pm
ok. but is that how i get the model to actually show up?
madkyle12
Posts: 22 Joined: Wed Mar 23, 2005 7:10 pm
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by madkyle12 » Tue Aug 22, 2006 5:08 pm
wow this is amazing i can tell you really liked halo 1 (well who didn't) but still very good work and i look forward on seeing more from you maybe that turret from halo 1 (the covie one where u sit in it and stuff)
l Homestar l
Posts: 17 Joined: Sat Mar 04, 2006 5:05 pm
Location: Alabama
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by l Homestar l » Tue Aug 22, 2006 7:08 pm
This is sweet. I was trying to do this just the other day. I got the Assault Rifle in, but the shaders and the skin were all screwed up. Thanks for saving me time.
Now I just have to work on getting the sounds in.
XBL : eHomestar
XBC : [Homestar]
Kochon le best
Posts: 128 Joined: Thu Jul 20, 2006 6:54 pm
Location: Qu
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by Kochon le best » Tue Aug 22, 2006 8:04 pm
i got no words, this is amazing, 1000000000 on 10
EDIT: in the rules, i thi nk it says no rip but, they could make an exeption cuZ this mod ownns
EvilCanuck
Posts: 20 Joined: Mon Aug 01, 2005 12:51 pm
Location: Vancouver Island B.C
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by EvilCanuck » Tue Aug 22, 2006 11:23 pm
when i transfer the flamethrower model in any map its freezes when its on the map by default or on secoundary weapon so i comform the flamethrower model doesn't work
dec1234
Posts: 823 Joined: Thu Jun 09, 2005 2:07 pm
Location: England
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by dec1234 » Wed Aug 23, 2006 3:16 am
Yeah flamethrower is untested i have no idea whats wrong with it. try putting it over the sentinal beam in weap tag not bruteshot?
Thanks for the feedback guys!
slaj
Posts: 254 Joined: Tue Aug 02, 2005 2:51 am
Location: Paris, France
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by slaj » Wed Aug 23, 2006 8:27 am
Yes, it froze with me
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