Importing Remodeled .Obj files
Importing Remodeled .Obj files
yo, i have been modeling wit milkshape and i have some nice designs but how do i once again import them to the map? I know that i need to export it and save it but when i go to HMT3 and ckick on [import model], it says
Cant inject model, too many more verticles or indices than old model.
how do i stop this and jus allow it to inject my models? thx for the help.
Cant inject model, too many more verticles or indices than old model.
how do i stop this and jus allow it to inject my models? thx for the help.
When da moddin starts, da fun begins!
Sometimes you will get a bad extraction form HMT, also what has happened to me; if you, work on a model, export, then import a new one, the new one will overlap the old one w/o you realizing it. Make sure for one, you have a fresh model, and two make sure u start a new file before you import, and finally three only move things around not delete. I have even been lucky enough to delete a few things. Alos if you are unsure, export and then do a test import to see if it is going to import into the map.HunterXI wrote:well I didn't add any... I had just moved around some vertices, and alll of a sudden, HMT is flipping out in my face...
__Blaz0__
i made a tutorial on this go to the link http://s4.invisionfree.com/HaloModdingC ... wtopic=129
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