[script]Team .Hack script mod 1st

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Is it good for a 1st script

Yes
9
60%
Maybe
3
20%
no
3
20%
 
Total votes: 15

FFIIMan





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Post by FFIIMan »

yeah i no its call what else ive gotten it linked to.
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Post by ScottyGEE »

neodos wrote:Nice, ok low gravity is boring but link it to the gate control is pretty cool.
This proves that modders seem to posses an insatiable need for brand new things in mods, else they are boring...
Like a month ago the low gravity script was awesome...now its boring. Going at this rate, halo2 downloads will close because there isn't really anything new being done...

Fun eh?
Won't stop me from modding anyway :p

As for the script, its great you got started in doing scripting and Its kool that low grav is now on zanzibar :P
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neodos
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Post by neodos »

Is boring because i can't play while i am stucked on the ceiling :lol:
But it's usefull for mods that should be on the space with a jetpack :p
All thing become boring, example the active scenery, who use that now? anyone.

But for me low gravity is not the important thing, it's that Brok3n Halo found a way to modify scripts, i am sure it will be used on all the mods, with that we have alot of possibilities :)

No i am not going to stop modding, i try to make something new when i make a mod... depends, maybe i will remake prisoner for halo 2 :P not new but it's cool anyway ^^
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Post by Geo »

I still see mods with active scenery...

Being stuck on the ceiling would be no gravity not low gravity...
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FFIIMan





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Post by FFIIMan »

well if you had the write map patched and everything before u press the button gravity shoud be set to 5 but after u press the button gravity is set to 0.15. And its not a low gravity script its linking low gravity to a device_group script jesus.
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Post by smacktalker »

jesus doesnt do scripting.
yay this is a VERY easy script. wait let me write it down

Code: Select all

(script startup switch_activate
 (begin
   (physics_set_gravity ***)
   (sleep_until (> (device_group_get gate) 0))
   (begin
     (physics_set_gravity ***)
  )
))
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Post by thefreindly0ne »

this is a very cool mod, but im just so suprised that ppf still exists :lol: , ppf rocks

ScottyGEE wrote: This proves that modders seem to posses an insatiable need for brand new things in mods, else they are boring...
Like a month ago the low gravity script was awesome...now its boring. Going at this rate, halo2 downloads will close because there isn't really anything new being done...

Fun eh?
Won't stop me from modding anyway :p

As for the script, its great you got started in doing scripting and Its kool that low grav is now on zanzibar :P
yea low gravity isnt boring to me though, the sad part is, i havent been able to try it yet, its not really all that fair, if only some one would make it an sppf
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Post by jackosmack »

Amen on that Scotty

and for the mod, its nice to see someone actually working with scripts before a 1 button app comes out and then everyone will be doing it
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Post by SpecOp44 »

smacktalker wrote:jesus doesnt do scripting.
Yea sure, and you know this because....


Yea, well it's nice to see more scripting mods, and this one is fun.
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Post by neodos »

iGeo wrote:Being stuck on the ceiling would be no gravity not low gravity...
No, it's low gravity, because if you are stuck on the celing that means you are attracted by another mass(bigger) in the real world(you know the sun is the point of attraction of our solar system because it has the biggest mass).


No gravity is when you are not attracted by a mass and then you don't move. The only thing that make you move is to push yourslef with another mass(jumping).
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Post by Shalted »

I don't think that law is applied in Halo 2.
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Post by slayer410 »

Haha too many people are looking outside the box.
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Post by OwnZ joO »

Gravity changes are cool when you have it in a theme, its kinda goofy if not though.
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Post by FFIIMan »

smacktalker wrote:jesus doesnt do scripting.
yay this is a VERY easy script. wait let me write it down

Code: Select all

(script startup switch_activate
 (begin
   (physics_set_gravity ***)
   (sleep_until (> (device_group_get gate) 0))
   (begin
     (physics_set_gravity ***)
  )
))
dude your awesome at scripting, and its definately not obvious that u applied the patch to zanzibar and then opened it with the script decompiler, your so 1337. Hey and way to not deny that u got it from the script decompiler by including the same script name switch_activate, ouch.
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Post by slayer410 »

Cheater! :P
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Post by SpecOp44 »

FFIIMan wrote:
smacktalker wrote:jesus doesnt do scripting.
yay this is a VERY easy script. wait let me write it down

Code: Select all

(script startup switch_activate
 (begin
   (physics_set_gravity ***)
   (sleep_until (> (device_group_get gate) 0))
   (begin
     (physics_set_gravity ***)
  )
))
dude your awesome at scripting, and its definately not obvious that u applied the patch to zanzibar and then opened it with the script decompiler, your so 1337. Hey and way to not deny that u got it from the script decompiler by including the same script name switch_activate, ouch.
I'm going to go right ahead and say: Pwn't.
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Post by foxfanatic23I7 »

FFIIMan wrote:Dude i dont really care but u spelled my name wrong :lol: also im not fox fanatic. Yeah but no problem.
lol yea im not FFIIman either, jeez, get it right, but good job on the script though
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Post by jordanimal »

Very good job on the mod!
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Post by DWells55 »

smacktalker wrote:jesus doesnt do scripting.
yay this is a VERY easy script. wait let me write it down

Code: Select all

(script startup switch_activate
 (begin
   (physics_set_gravity ***)
   (sleep_until (> (device_group_get gate) 0))
   (begin
     (physics_set_gravity ***)
  )
))
Just a quick question, what's the use of the extra set of parantheses and the > accompanying teh 0 with the device_group_get_gate?

How exactly does the get gate work - does it return a boolean true false / 0 1 or what?
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Post by blood dimond »

is there any way to fix the gravity before you open the gate? being stuck on the celing is boring as hell....
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