[MOD] Remove Internal invisible barriers (NOT A DUPE)

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dalton xX





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Post by dalton xX »

dont double post. edit ur posts. but other than that great job dude. as soon as u find out if it has a high jump or not (hopefuly not) i will dl :)
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Post by RA1N THE ELITE »

I'm seeing double :shock:
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Post by selyb »

Last edited by selyb on Sun Jul 09, 2006 8:48 pm, edited 1 time in total.
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Post by PyroBlizzard »

Im just curious but is this only invisible walls gone? Im pretty sure someone has posted all of these already. Just use search button.
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Post by selyb »

you didnt read the thread :wink:
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Post by Chooqpead »

I believe pyroblizzard is correct, this thread has only internal invisible walls removed as well, so unless i misunderstood something then please explain, because i did read the first post and from that i have come to this conclusion. :?
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Post by TheTyckoMan »

Only post one patch for each item, not one patch in ppf form and another in Serenity form. If you do not choose one and remove the other, then a moderator will do it for you.
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Post by PyroBlizzard »

Well seeing as it was updated when i posted that, i was initially correct.
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selyb





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Post by selyb »

why criticize me if you havent read the thread?

or possibly the two of you dont understand the idea here

those patches you linked to have been floating around for a while and i have yet to find any like mine

those patches drop ALL invisible barriers below the level and half of them dont do anything at all (ive read several posts of people complaining about them)

this means if you use that patch for zanzibar and do a super jump, you will likely die becaue the ceiling is no longer there
if you walk to the edge of any of the levels that the patches actually worked for (zanzibar, burial mounds, coagulation) you will fall off and die because the Exterior barriers are no longer there
the patches im posting have the ceilings and the exterior walls still intact so you can jump as high as you desire or walk to the edge and not fall off
also, in burial mounds, the collision directly under the wheel was left untouched
i believe whoever created those patches did it in hex because he/she only moved the points at the highest level
as a bonus, i added a ceiling to warlock so you can jump and hit it instead of dying

if patches like mine were indeed released before please link me and i will apologize 100 fold
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Post by PyroBlizzard »

Well it all sounds very good, i just got a little confused because that was not explained.

2 Thumbs up from Pyro :P
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Post by selyb »

in that case i apologize
my whole purpose for even delving this deeply into halo 2 modding was to make this better

i did explain what the patches do but i didnt compare to the existing patches until then so i can understand that without that comparison, one would think this was another dupe like so many others here

i have foundation done but i dont have the patches ready, ill update tomorrow after work
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Post by baseball1332 »

Good job! Sounds great.

I will download the whole pack when complete!
:)
Good job!
selyb





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Post by selyb »

Completed

check first post
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Post by hargrove1315 »

can i apply these to already modded maps
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Post by SerpentKnights »

wow.. nice bump [/sarcasm]
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Post by selyb »

you can apply to the original maps, extract the bsp, and inject that into a modded map
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Post by -Treetoad- »

wow nice job on this!
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Post by hargrove1315 »

selyb wrote:you can apply to the original maps, extract the bsp, and inject that into a modded map
and how do i do that??? can u post a tut
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Post by Shadow LAG »

erm.
1. apply patch to original maps
2. open up entity.
3. open up patched original map
4. go to sbsp and extract anything that relates to somthing like physical mesh (I don't know the exact phrase)
5. open up your modded map.
6. Inject.
7. your done except fixing,signing, and ftping.
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