This forum is for files only, Utilities and Hacks go here, not skins.
snakejknight
Posts: 693 Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California
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by snakejknight » Mon Aug 14, 2006 11:07 pm
Last edited by
snakejknight on Mon Aug 14, 2006 11:20 pm, edited 1 time in total.
Geo
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by Geo » Tue Aug 15, 2006 3:19 am
Looks OK... did you sign it before you made the patch?
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daggerx
Posts: 246 Joined: Tue Jul 06, 2004 9:29 am
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by daggerx » Tue Aug 15, 2006 3:34 am
cool, I like it...
thefreindly0ne
Posts: 524 Joined: Mon Feb 27, 2006 4:23 pm
Location: in reahab for being addicted to rehab
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by thefreindly0ne » Tue Aug 15, 2006 5:52 am
looks great
Tural wrote: Cheating, Live modding, and illegal content. Three rules broken in one post, doesn't look good.
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
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by RA1N THE ELITE » Tue Aug 15, 2006 7:41 am
cool. but im too busy to play it right now. 9/10. did u add teleporters? if so then 10/10.
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snakejknight
Posts: 693 Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California
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by snakejknight » Tue Aug 15, 2006 8:31 am
nope no teleporters, but i did add banshees
Jbiz813
Posts: 48 Joined: Sun Jun 11, 2006 10:34 pm
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by Jbiz813 » Tue Aug 15, 2006 9:17 am
it just looks like a skined cable room to me
Signature contained inappropriate content.
God_UK
Posts: 19 Joined: Sun Aug 06, 2006 6:01 am
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by God_UK » Tue Aug 15, 2006 9:33 am
a very good map, i am thoroughly impressed, u used the cable room style map and made it ur own. The ocean was a nice added touch and the layout is very good and should be good for 16 ppl
good job
TheTyckoMan
Posts: 854 Joined: Fri Apr 02, 2004 11:22 am
Location: Tea co not Tie co...
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by TheTyckoMan » Tue Aug 15, 2006 9:35 am
Jbiz813 wrote: it just looks like a skined cable room to me
Why do you even post comments like these?
Evilsnowflakes
Posts: 396 Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun
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by Evilsnowflakes » Tue Aug 15, 2006 9:39 am
looks pretty sweet nice job, 8/10
Offtopic: Jbiz813, your not allowed to have animated sigs.
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Ketchup_Bomb
Posts: 3374 Joined: Thu Mar 18, 2004 7:52 pm
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by Ketchup_Bomb » Tue Aug 15, 2006 9:40 am
Jbiz813, you also have an animated image.
Please remove it.
x088x
Posts: 837 Joined: Sun Nov 06, 2005 1:46 pm
Location: ..
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by x088x » Tue Aug 15, 2006 10:32 am
Credits? I'm sure you used TSF's gate as a base map, am I correct?
Halo 3 ruined everything..
Jbiz813
Posts: 48 Joined: Sun Jun 11, 2006 10:34 pm
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by Jbiz813 » Tue Aug 15, 2006 11:32 am
So this is basiclly a cable room but you can go outside.
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T1xAnton
Posts: 1213 Joined: Sat Mar 25, 2006 8:54 pm
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by T1xAnton » Tue Aug 15, 2006 11:52 am
This is pretty cool but did you fix special spawns/objective spawns correctly?
snakejknight
Posts: 693 Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California
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by snakejknight » Tue Aug 15, 2006 1:57 pm
i did not use gate, it had too much stuff it it, as is this map is 79.61 megabytes .39 away from not being usable, no i didn't fix the special spawns i might do that later and post an updated one
its the cable room on the ocean, with banshees and an outer ring
Last edited by
snakejknight on Tue Aug 15, 2006 2:00 pm, edited 1 time in total.
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
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by MrBalll » Tue Aug 15, 2006 1:59 pm
Looks good. Hope you fix those special spawns for the next version.