
Vehicle Spawns set at Random
So I made this mod to fix that! All vehicles are properly defined now so they will not respawn until the taken vehicle disappears or is destroyed.
If you set primary light vehicles, the warthogs will be replaced with what you set.
If you set secondary light vehicles, the ghosts will be replaced. (If you set ghosts as secondary light, fully undamaged ghosts should replace the broken ones)
If you set primary heavy vehicles, the tanks will be replaced.
If you set secondary heavy vehicles, the wraiths will be replaced. (Shade45's menu mod or an edited gametype is required to change this)
If you set primary turrets, all of the level's turrets will be replaced.
Coming soon in next version (hopefully): Fully-gametype compatable banshee!
To use this mod, apply ppf to a clean gate.map! The original Gate mod can be found here at http://files.halomods.com/viewtopic.php?t=56022.
CREDIT To TheSwampFox for the original Gate (http://files.halomods.com/viewtopic.php?t=56022)