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Discuss general issues about modding HaloPC. Post ideas for mods here.
Deadly_Shadow




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Post by Deadly_Shadow »

This is actually possible. It isn't to hard actually. It opens the actv and edits the meta inside. If u need to import ai then use aztecs tut then edit in ai editor. It's quite ismple actually if you understand what to edit in the actv meta. But u don't. For this program is made
richardcypher101





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Post by richardcypher101 »

We're talking about building AI from scratch. Modifying anything is easy, the Developers already did the hardwork for you.

-Rich
Deadly_Shadow




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Post by Deadly_Shadow »

Meh. Still simple
Wiseass





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Post by Wiseass »

tully no. when i talked to (i think) molkin, he said that there would be "holes" in the engine if you added on or created the ai, so he doubts that even heck could create ai. hard to tell though.
richardcypher101





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Post by richardcypher101 »

Deadly_Shadow wrote:Meh. Still simple
Goodluck then. Just take my word on it, im a rising Computer Engineer, its pretty hard.

-Rich
TsukasaZero





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Post by TsukasaZero »

To make good AI that actually plays real, that is a fair challenege.

But to make a simple AI that follows you around and shoots you isnt that difficult.
Deadly_Shadow




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Post by Deadly_Shadow »

Good Luck with what? I'm not doing anything.. All you need is select an actv. Import in level. And edit it
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MasterNeoChief




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Post by MasterNeoChief »

Yeah, but that's to give it a certain task, like shoot and kill.
richardcypher101





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Post by richardcypher101 »

Yes, you can create AI that can go forward, backward, left, and right, very easily. To create an AI from scratch that matches or even exceeds that of say, an elite, takes a lot of logic, planning, and time.

-Rich
Wiseass





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Post by Wiseass »

yes, not only that, you have to make it for each level. otherwise, it will run itno a lot of things because it is not programed to interreact with that level.
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